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This documentation page refers to Godot 4.3, and may be outdated or incorrect.
Additionally, this engine version is no longer supported.

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Occluder3D

Inherits: Resource < RefCounted < Object

Inherited By: ArrayOccluder3D, BoxOccluder3D, PolygonOccluder3D, QuadOccluder3D, SphereOccluder3D

Occluder shape resource for use with occlusion culling in OccluderInstance3D.

Description

Occluder3D stores an occluder shape that can be used by the engine's occlusion culling system.

See OccluderInstance3D's documentation for instructions on setting up occlusion culling.

Tutorials

Methods

PackedInt32Array

get_indices() const

PackedVector3Array

get_vertices() const


Method Descriptions

PackedInt32Array get_indices() const 🔗

Returns the occluder shape's vertex indices.


PackedVector3Array get_vertices() const 🔗

Returns the occluder shape's vertex positions.


User-contributed notes

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