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This documentation page refers to Godot
4.3,
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Additionally, this engine version is
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Check this page in the stable branch for the latest additions and corrections.
VisualShaderNodeParticleOutput
Inherits: VisualShaderNodeOutput < VisualShaderNode < Resource < RefCounted < Object
Visual shader node that defines output values for particle emitting.
Description
This node defines how particles are emitted. It allows to customize e.g. position and velocity. Available ports are different depending on which function this node is inside (start, process, collision) and whether custom data is enabled.