Outdated documentation

This documentation page refers to Godot 4.3, and may be outdated or incorrect.
Additionally, this engine version is no longer supported.

Check this page in the stable branch for the latest additions and corrections.

AudioStreamMicrophone

Inherits: AudioStream < Resource < RefCounted < Object

Plays real-time audio input data.

Description

When used directly in an AudioStreamPlayer node, AudioStreamMicrophone plays back microphone input in real-time. This can be used in conjunction with AudioEffectCapture to process the data or save it.

Note: ProjectSettings.audio/driver/enable_input must be true for audio input to work. See also that setting's description for caveats related to permissions and operating system privacy settings.

Tutorials


User-contributed notes

Please read the User-contributed notes policy before submitting a comment.