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AudioStreamMP3
Eredita: AudioStream < Resource < RefCounted < Object
Driver di flusso audio MP3.
Descrizione
MP3 audio stream driver. See data if you want to load an MP3 file at run-time. More info can be found in ResourceImporterMP3.
Note: This class can optionally support legacy MP1 and MP2 formats, provided that the engine is compiled with the minimp3_extra_formats=yes SCons option. These extra formats are not enabled by default.
Tutorial
Proprietà
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Metodi
load_from_buffer(stream_data: PackedByteArray) static |
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load_from_file(path: String) static |
Descrizioni delle proprietà
The number of beats within a single bar in the audio track.
The length of the audio track, in beats. The actual duration of the audio file might be longer than what is indicated by this property. It defines the end of the audio for looping, AudioStreamPlaylist, and AudioStreamInteractive.
The tempo of the audio track, measured in beats per minute.
PackedByteArray data = PackedByteArray() 🔗
void set_data(value: PackedByteArray)
PackedByteArray get_data()
Contiene i dati audio in byte.
È possibile caricare un file senza dover importarlo in anticipo usando lo snippet di codice qui sotto. Tieni conto che questo snippet carica l'intero file in memoria e potrebbe non essere ideale per i file enormi (centinaia di megabyte o più).
func load_mp3(path):
var file = FileAccess.open(path, FileAccess.READ)
var sound = AudioStreamMP3.new()
sound.data = file.get_buffer(file.get_length())
return sound
public AudioStreamMP3 LoadMP3(string path)
{
using var file = FileAccess.Open(path, FileAccess.ModeFlags.Read);
var sound = new AudioStreamMP3();
sound.Data = file.GetBuffer(file.GetLength());
return sound;
}
Note: The returned array is copied and any changes to it will not update the original property value. See PackedByteArray for more details.
If true, the stream will play again from the specified loop_offset once it reaches the end of the audio track, or once it reaches the end of the last beat according to the amount specified in beat_count. Useful for ambient sounds and background music.
Tempo in secondi in cui il flusso comincia dopo essere stato ripetuto.
Descrizioni dei metodi
AudioStreamMP3 load_from_buffer(stream_data: PackedByteArray) static 🔗
Crea una nuova istanza di AudioStreamMP3 dal buffer indicato. Il buffer deve contenere i dati in MP3.
AudioStreamMP3 load_from_file(path: String) static 🔗
Crea una nuova istanza di AudioStreamMP3 dal percorso di file specificato. Il file deve essere in formato MP3.