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AudioStreamMP3

Eredita: AudioStream < Resource < RefCounted < Object

Driver di flusso audio MP3.

Descrizione

MP3 audio stream driver. See data if you want to load an MP3 file at run-time. More info can be found in ResourceImporterMP3.

Note: This class can optionally support legacy MP1 and MP2 formats, provided that the engine is compiled with the minimp3_extra_formats=yes SCons option. These extra formats are not enabled by default.

Tutorial

Proprietà

int

bar_beats

4

int

beat_count

0

float

bpm

0.0

PackedByteArray

data

PackedByteArray()

bool

loop

false

float

loop_offset

0.0

Metodi

AudioStreamMP3

load_from_buffer(stream_data: PackedByteArray) static

AudioStreamMP3

load_from_file(path: String) static


Descrizioni delle proprietà

int bar_beats = 4 🔗

  • void set_bar_beats(value: int)

  • int get_bar_beats()

The number of beats within a single bar in the audio track.


int beat_count = 0 🔗

  • void set_beat_count(value: int)

  • int get_beat_count()

The length of the audio track, in beats. The actual duration of the audio file might be longer than what is indicated by this property. It defines the end of the audio for looping, AudioStreamPlaylist, and AudioStreamInteractive.


float bpm = 0.0 🔗

The tempo of the audio track, measured in beats per minute.


PackedByteArray data = PackedByteArray() 🔗

Contiene i dati audio in byte.

È possibile caricare un file senza dover importarlo in anticipo usando lo snippet di codice qui sotto. Tieni conto che questo snippet carica l'intero file in memoria e potrebbe non essere ideale per i file enormi (centinaia di megabyte o più).

func load_mp3(path):
    var file = FileAccess.open(path, FileAccess.READ)
    var sound = AudioStreamMP3.new()
    sound.data = file.get_buffer(file.get_length())
    return sound

Note: The returned array is copied and any changes to it will not update the original property value. See PackedByteArray for more details.


bool loop = false 🔗

  • void set_loop(value: bool)

  • bool has_loop()

If true, the stream will play again from the specified loop_offset once it reaches the end of the audio track, or once it reaches the end of the last beat according to the amount specified in beat_count. Useful for ambient sounds and background music.


float loop_offset = 0.0 🔗

  • void set_loop_offset(value: float)

  • float get_loop_offset()

Tempo in secondi in cui il flusso comincia dopo essere stato ripetuto.


Descrizioni dei metodi

AudioStreamMP3 load_from_buffer(stream_data: PackedByteArray) static 🔗

Crea una nuova istanza di AudioStreamMP3 dal buffer indicato. Il buffer deve contenere i dati in MP3.


AudioStreamMP3 load_from_file(path: String) static 🔗

Crea una nuova istanza di AudioStreamMP3 dal percorso di file specificato. Il file deve essere in formato MP3.