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Color

A color represented in RGBA format.

Description

A color represented in RGBA format by a red (r), green (g), blue (b), and alpha (a) component. Each component is a 16-bit floating-point value, usually ranging from 0.0 to 1.0. Some properties (such as CanvasItem.modulate) may support values greater than 1.0, for overbright or HDR (High Dynamic Range) colors.

Colors can be created in various ways: By the various Color constructors, by static methods such as from_hsv, and by using a name from the set of standardized colors based on X11 color names with the addition of TRANSPARENT. GDScript also provides @GDScript.Color8, which uses integers from 0 to 255 and doesn't support overbright colors.

Note: In a boolean context, a Color will evaluate to false if it is equal to Color(0, 0, 0, 1) (opaque black). Otherwise, a Color will always evaluate to true.

Color constants cheatsheet

Nota

There are notable differences when using this API with C#. See C# API differences to GDScript for more information.

Tutorials

Properties

float

a

1.0

int

a8

255

float

b

0.0

int

b8

0

float

g

0.0

int

g8

0

float

h

0.0

float

r

0.0

int

r8

0

float

s

0.0

float

v

0.0

Constructors

Color

Color ( )

Color

Color ( Color from, float alpha )

Color

Color ( Color from )

Color

Color ( String code )

Color

Color ( String code, float alpha )

Color

Color ( float r, float g, float b )

Color

Color ( float r, float g, float b, float a )

Methods

Color

blend ( Color over ) const

Color

clamp ( Color min=Color(0, 0, 0, 0), Color max=Color(1, 1, 1, 1) ) const

Color

darkened ( float amount ) const

Color

from_hsv ( float h, float s, float v, float alpha=1.0 ) static

Color

from_ok_hsl ( float h, float s, float l, float alpha=1.0 ) static

Color

from_rgbe9995 (