Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
A horizontal slider that goes from left (min) to right (max).
A horizontal slider, used to adjust a value by moving a grabber along a horizontal axis. It is a Range-based control and goes from left (min) to right (max).
Theme Property Descriptions¶
int center_grabber =
Boolean constant. If
1, the grabber texture size will be ignored and it will fit within slider's bounds based only on its center position.
int grabber_offset =
Vertical offset of the grabber.
The texture for the grabber (the draggable element).
The texture for the grabber when it's disabled.
The texture for the grabber when it's focused.
The texture for the ticks, visible when Slider.tick_count is greater than 0.
The background of the area to the left of the grabber.
The background of the area to the left of the grabber that displays when it's being hovered or focused.
The background for the whole slider. Determines the height of the