Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
Exporting 3D scenes
Panoramica
In Godot, it is possible to export 3D scenes as a glTF 2.0 file. You can
export as a glTF binary (.glb
file) or glTF embedded with textures
(gltf
+ .bin
+ textures). This allows you to create scenes in Godot,
such as a CSG mesh blockout for a level, export it to clean it up in a
program such as Blender, and then bring it back into Godot.
Nota
Only Blender 2.83 and newer can import glTF files exported by Godot.
To export a scene in the editor go to Scene > Export As... > glTF 2.0 Scene...

Limitazioni
There are several limitations with glTF export.
No support for exporting particles since their implementation varies across engines.
ShaderMaterials cannot be exported.
No support for exporting 2D scenes.
Vedi anche
3D scenes can be saved at runtime using runtime file loading and saving, including from an exported project.