Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Simple texture that uses a mesh to draw itself.
Simple texture that uses a mesh to draw itself. It's limited because flags can't be changed and region drawing is not supported.
Sets the base texture that the Mesh will use to draw.
Vector2 image_size =
Sets the size of the image, needed for reference.
Sets the mesh used to draw. It must be a mesh using 2D vertices.