Up to date

This page is up to date for Godot 4.2. If you still find outdated information, please open an issue.

Risoluzione dei problemi

Questa pagina elenca i problemi comuni riscontrati durante l'utilizzo di Godot e le possibili soluzioni.

Vedi anche

See Usare l'editor web for caveats specific to the Web version of the Godot editor.

The editor runs slowly and uses all my CPU and GPU resources, making my computer noisy

This is a known issue, especially on macOS since most Macs have Retina displays. Due to Retina displays' higher pixel density, everything has to be rendered at a higher resolution. This increases the load on the GPU and decreases perceived performance.

There are several ways to improve performance and battery life:

  • In 3D, click the Perspective button in the top left corner and enable Half Resolution. The 3D viewport will now be rendered at half resolution, which can be up to 4 times faster.

  • Open the Editor Settings and increase the value of Low Processor Mode Sleep (µsec) to 33000 (30 FPS). This va