Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Blends two animations additively inside of an AnimationNodeBlendTree.
A resource to add to an AnimationNodeBlendTree. Blends two animations additively based on the amount value.
If the amount is greater than
1.0, the animation connected to "in" port is blended with the amplified animation connected to "add" port.
If the amount is less than
0.0, the animation connected to "in" port is blended with the inverted animation connected to "add" port.