Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Blends two of three animations linearly inside of an AnimationNodeBlendTree.
A resource to add to an AnimationNodeBlendTree. Blends two animations out of three linearly out of three based on the amount value.
This animation node has three inputs:
The base animation to blend with
A "-blend" animation to blend with when the blend amount is negative value
A "+blend" animation to blend with when the blend amount is positive value
In general, the blend value should be in the
[-1.0, 1.0] range. Values outside of this range can blend amplified animations, however, AnimationNodeAdd3 works better for this purpose.