Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
GLTFSkin¶
Inherits: Resource < Reference < Object
Propiedades¶
|
||
|
||
|
||
|
||
|
||
|
Métodos¶
void |
set_inverse_binds ( Array inverse_binds ) |
void |
set_joint_i_to_bone_i ( Dictionary joint_i_to_bone_i ) |
void |
set_joint_i_to_name ( Dictionary joint_i_to_name ) |
Descripciones de Propiedades¶
Skin godot_skin
Setter |
set_godot_skin(value) |
Getter |
get_godot_skin() |
PoolIntArray joints
Default |
|
Setter |
set_joints(value) |
Getter |
get_joints() |
PoolIntArray joints_original
Default |
|
Setter |
set_joints_original(value) |
Getter |
get_joints_original() |
PoolIntArray non_joints
Default |
|
Setter |
set_non_joints(value) |
Getter |
get_non_joints() |
PoolIntArray roots
Default |
|
Setter |
set_roots(value) |
Getter |
get_roots() |
int skeleton
Default |
|
Setter |
set_skeleton(value) |
Getter |
get_skeleton() |
int skin_root
Default |
|
Setter |
set_skin_root(value) |
Getter |
get_skin_root() |
Descripciones de Métodos¶
Array get_inverse_binds ( )
Dictionary get_joint_i_to_bone_i ( )
Dictionary get_joint_i_to_name ( )
void set_inverse_binds ( Array inverse_binds )
void set_joint_i_to_bone_i ( Dictionary joint_i_to_bone_i )
void set_joint_i_to_name ( Dictionary joint_i_to_name )