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AudioStreamMP3
Hereda: AudioStream < Resource < RefCounted < Object
Driver de transmisión de audio MP3.
Descripción
MP3 audio stream driver. See data if you want to load an MP3 file at run-time. More info can be found in ResourceImporterMP3.
Note: This class can optionally support legacy MP1 and MP2 formats, provided that the engine is compiled with the minimp3_extra_formats=yes SCons option. These extra formats are not enabled by default.
Tutoriales
Propiedades
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Métodos
load_from_buffer(stream_data: PackedByteArray) static |
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load_from_file(path: String) static |
Descripciones de Propiedades
The number of beats within a single bar in the audio track.
The length of the audio track, in beats. The actual duration of the audio file might be longer than what is indicated by this property. It defines the end of the audio for looping, AudioStreamPlaylist, and AudioStreamInteractive.
The tempo of the audio track, measured in beats per minute.
PackedByteArray data = PackedByteArray() 🔗
void set_data(value: PackedByteArray)
PackedByteArray get_data()
Contiene los datos de audio en bytes.
Puedes cargar un archivo sin tener que importarlo de antemano utilizando el fragmento de código siguiente. Ten en cuenta que este fragmento carga el archivo completo en la memoria y puede no ser ideal para archivos enormes (de cientos de megabytes o más).
func load_mp3(path):
var file = FileAccess.open(path, FileAccess.READ)
var sound = AudioStreamMP3.new()
sound.data = file.get_buffer(file.get_length())
return sound
public AudioStreamMP3 LoadMP3(string path)
{
using var file = FileAccess.Open(path, FileAccess.ModeFlags.Read);
var sound = new AudioStreamMP3();
sound.Data = file.GetBuffer(file.GetLength());
return sound;
}
Note: The returned array is copied and any changes to it will not update the original property value. See PackedByteArray for more details.
If true, the stream will play again from the specified loop_offset once it reaches the end of the audio track, or once it reaches the end of the last beat according to the amount specified in beat_count. Useful for ambient sounds and background music.
Tiempo en segundos en el que el stream comienza después de ser enlazada.
Descripciones de Métodos
AudioStreamMP3 load_from_buffer(stream_data: PackedByteArray) static 🔗
Crea una nueva instancia de AudioStreamMP3 a partir del búfer especificado. El búfer debe contener datos MP3.
AudioStreamMP3 load_from_file(path: String) static 🔗
Crea una nueva instancia de AudioStreamMP3 a partir de la ruta de archivo indicada. El archivo debe estar en formato MP3.