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GLTFState¶
Inherits: Resource < Reference < Object
Propiedades¶
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Métodos¶
get_accessors ( ) |
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get_animation_player ( int idx ) |
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get_animation_players_count ( int idx ) |
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get_animations ( ) |
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get_buffer_views ( ) |
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get_cameras ( ) |
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get_images ( ) |
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get_lights ( ) |
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get_materials ( ) |
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get_meshes ( ) |
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get_nodes ( ) |
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get_scene_node ( int idx ) |
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get_skeletons ( ) |
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get_skins ( ) |
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get_textures ( ) |
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get_unique_names ( ) |
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void |
set_accessors ( Array accessors ) |
void |
set_animations ( Array animations ) |
void |
set_buffer_views ( Array buffer_views ) |
void |
set_cameras ( Array cameras ) |
void |
set_images ( Array images ) |
void |
set_lights ( Array lights ) |
void |
set_materials ( Array materials ) |
void |
set_meshes ( Array meshes ) |
void |
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void |
set_skeleton_to_node ( Dictionary skeleton_to_node ) |
void |
set_skeletons ( Array skeletons ) |
void |
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void |
set_textures ( Array textures ) |
void |
set_unique_animation_names ( Array unique_animation_names ) |
void |
set_unique_names ( Array unique_names ) |
Descripciones de Propiedades¶
Array buffers
Default |
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Setter |
set_buffers(value) |
Getter |
get_buffers() |
PoolByteArray glb_data
Default |
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Setter |
set_glb_data(value) |
Getter |
get_glb_data() |
Dictionary json
Default |
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Setter |
set_json(value) |
Getter |
get_json() |
int major_version
Default |
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Setter |
set_major_version(value) |
Getter |
get_major_version() |
int minor_version
Default |
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Setter |
set_minor_version(value) |
Getter |
get_minor_version() |
Array root_nodes
Default |
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Setter |
set_root_nodes(value) |
Getter |
get_root_nodes() |
String scene_name
Default |
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Setter |
set_scene_name(value) |
Getter |
get_scene_name() |
bool use_named_skin_binds
Default |
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Setter |
set_use_named_skin_binds(value) |
Getter |
get_use_named_skin_binds() |
Descripciones de Métodos¶
Array get_accessors ( )
AnimationPlayer get_animation_player ( int idx )
Array get_animations ( )
Array get_buffer_views ( )
Array get_cameras ( )
Array get_images ( )
Array get_lights ( )
Array get_materials ( )
Array get_meshes ( )
Array get_nodes ( )
Dictionary get_skeleton_to_node ( )
Array get_skeletons ( )
Array get_skins ( )
Array get_textures ( )
Array get_unique_animation_names ( )
Array get_unique_names ( )
void set_accessors ( Array accessors )
void set_animations ( Array animations )
void set_buffer_views ( Array buffer_views )
void set_cameras ( Array cameras )
void set_images ( Array images )
void set_lights ( Array lights )
void set_materials ( Array materials )
void set_meshes ( Array meshes )
void set_nodes ( Array nodes )
void set_skeleton_to_node ( Dictionary skeleton_to_node )
void set_skeletons ( Array skeletons )
void set_skins ( Array skins )
void set_textures ( Array textures )
void set_unique_animation_names ( Array unique_animation_names )
void set_unique_names ( Array unique_names )