Texture2DRD

Hereda: Texture2D < Texture < Resource < RefCounted < Object

Textura para 2D que está vinculada a una textura creada en el RenderingDevice.

Descripción

This texture class allows you to use a 2D texture created directly on the RenderingDevice as a texture for materials, meshes, etc.

Note: Texture2DRD is intended for low-level usage with RenderingDevice. For most use cases, use Texture2D instead.

Tutoriales

Propiedades

bool

resource_local_to_scene

false (overrides Resource)

RID

texture_rd_rid


Descripciones de Propiedades

RID texture_rd_rid 🔗

  • void set_texture_rd_rid(value: RID)

  • RID get_texture_rd_rid()

El RID del objeto de textura creado en RenderingDevice.