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SceneTreeTimer¶
Un temporizador de un solo uso.
Descripción¶
A one-shot timer managed by the scene tree, which emits timeout on completion. See also SceneTree.create_timer.
As opposed to Timer, it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example:
func some_function():
print("Timer started.")
yield(get_tree().create_timer(1.0), "timeout")
print("Timer ended.")
The timer will be automatically freed after its time elapses.
Propiedades¶
Señales¶
timeout ( )
Emitido cuando el temporizador llega a 0.
Descripciones de Propiedades¶
float time_left
Setter |
set_time_left(value) |
Getter |
get_time_left() |
The time remaining (in seconds).