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SkeletonProfileHumanoid
Hereda: SkeletonProfile < Resource < RefCounted < Object
Un preajuste SkeletonProfile humanoide.
Descripción
A SkeletonProfile as a preset that is optimized for the human form. This exists for standardization, so all parameters are read-only.
A humanoid skeleton profile contains 56 bones divided into 4 groups: "Body", "Face", "LeftHand", and "RightHand". It is structured as follows:
Root
└─ Hips
├─ LeftUpperLeg
│ └─ LeftLowerLeg
│ └─ LeftFoot
│ └─ LeftToes
├─ RightUpperLeg
│ └─ RightLowerLeg
│ └─ RightFoot
│ └─ RightToes
└─ Spine
└─ Chest
└─ UpperChest
├─ Neck
│ └─ Head
│ ├─ Jaw
│ ├─ LeftEye
│ └─ RightEye
├─ LeftShoulder
│ └─ LeftUpperArm
│ └─ LeftLowerArm
│ └─ LeftHand
│ ├─ LeftThumbMetacarpal
│ │ └─ LeftThumbProximal
│ │ └─ LeftThumbDistal
│ ├─ LeftIndexProximal
│ │ └─ LeftIndexIntermediate
│ │ └─ LeftIndexDistal
│ ├─ LeftMiddleProximal
│ │ └─ LeftMiddleIntermediate
│ │ └─ LeftMiddleDistal
│ ├─ LeftRingProximal
│ │ └─ LeftRingIntermediate
│ │ └─ LeftRingDistal
│ └─ LeftLittleProximal
│ └─ LeftLittleIntermediate
│ └─ LeftLittleDistal
└─ RightShoulder
└─ RightUpperArm
└─ RightLowerArm
└─ RightHand
├─ RightThumbMetacarpal
│ └─ RightThumbProximal
│ └─ RightThumbDistal
├─ RightIndexProximal
│ └─ RightIndexIntermediate
│ └─ RightIndexDistal
├─ RightMiddleProximal
│ └─ RightMiddleIntermediate
│ └─ RightMiddleDistal
├─ RightRingProximal
│ └─ RightRingIntermediate
│ └─ RightRingDistal
└─ RightLittleProximal
└─ RightLittleIntermediate
└─ RightLittleDistal
Tutoriales
Propiedades
bone_size |
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group_size |
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root_bone |
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scale_base_bone |
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