PhysicsDirectBodyState3DExtension
Hereda: PhysicsDirectBodyState3D < Object
Proporciona métodos virtuales que pueden ser sobrescritos para crear implementaciones personalizadas de PhysicsDirectBodyState3D.
Descripción
Esta clase extiende PhysicsDirectBodyState3D al proporcionar métodos virtuales adicionales que pueden ser sobrescritos. Cuando estos métodos se sobrescriben, se llamarán en lugar de los métodos internos del servidor de física.
Pensado para su uso con GDExtension para crear implementaciones personalizadas de PhysicsDirectBodyState3D.
Métodos
void |
_add_constant_central_force(force: Vector3) virtual required |
void |
_add_constant_force(force: Vector3, position: Vector3) virtual required |
void |
_add_constant_torque(torque: Vector3) virtual required |
void |
_apply_central_force(force: Vector3) virtual required |
void |
_apply_central_impulse(impulse: Vector3) virtual required |
void |
_apply_force(force: Vector3, position: Vector3) virtual required |
void |
_apply_impulse(impulse: Vector3, position: Vector3) virtual required |
void |
_apply_torque(torque: Vector3) virtual required |
void |
_apply_torque_impulse(impulse: Vector3) virtual required |
_get_angular_velocity() virtual required const |
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_get_center_of_mass() virtual required const |
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_get_center_of_mass_local() virtual required const |
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_get_collision_layer() virtual required const |
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_get_collision_mask() virtual required const |
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_get_constant_force() virtual required const |
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_get_constant_torque() virtual required const |
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_get_contact_collider(contact_idx: int) virtual required const |
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_get_contact_collider_id(contact_idx: int) virtual required const |
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_get_contact_collider_object(contact_idx: int) virtual required const |
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_get_contact_collider_position(contact_idx: int) virtual required const |
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_get_contact_collider_shape(contact_idx: int) virtual required const |
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_get_contact_collider_velocity_at_position(contact_idx: int) virtual required const |
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_get_contact_count() virtual required const |
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_get_contact_impulse(contact_idx: int) virtual required const |
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_get_contact_local_normal(contact_idx: int) virtual required const |
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_get_contact_local_position(contact_idx: int) virtual required const |
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_get_contact_local_shape(contact_idx: int) virtual required const |
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_get_contact_local_velocity_at_position(contact_idx: int) virtual required const |
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_get_inverse_inertia() virtual required const |
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_get_inverse_inertia_tensor() virtual required const |
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_get_inverse_mass() virtual required const |
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_get_linear_velocity() virtual required const |
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_get_principal_inertia_axes() virtual required const |
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_get_space_state() virtual required |
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_get_step() virtual required const |
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_get_total_angular_damp() virtual required const |
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_get_total_gravity() virtual required const |
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_get_total_linear_damp() virtual required const |
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_get_transform() virtual required const |
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_get_velocity_at_local_position(local_position: Vector3) virtual required const |
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void |
_integrate_forces() virtual required |
_is_sleeping() virtual required const |
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void |
_set_angular_velocity(velocity: Vector3) virtual required |
void |
_set_collision_layer(layer: int) virtual required |
void |
_set_collision_mask(mask: int) virtual required |
void |
_set_constant_force(force: Vector3) virtual required |
void |
_set_constant_torque(torque: Vector3) virtual required |
void |
_set_linear_velocity(velocity: Vector3) virtual required |
void |
_set_sleep_state(enabled: bool) virtual required |
void |
_set_transform(transform: Transform3D) virtual required |
Descripciones de Métodos
void _add_constant_central_force(force: Vector3) virtual required 🔗
There is currently no description for this method. Please help us by contributing one!
void _add_constant_force(force: Vector3, position: Vector3) virtual required 🔗
There is currently no description for this method. Please help us by contributing one!
void _add_constant_torque(torque: Vector3) virtual required 🔗
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void _apply_central_force(force: Vector3) virtual required 🔗
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void _apply_central_impulse(impulse: Vector3) virtual required 🔗
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void _apply_force(force: Vector3, position: Vector3) virtual required 🔗
There is currently no description for this method. Please help us by contributing one!
void _apply_impulse(impulse: Vector3, position: Vector3) virtual required 🔗
There is currently no description for this method. Please help us by contributing one!
void _apply_torque(torque: Vector3) virtual required 🔗
There is currently no description for this method. Please help us by contributing one!
void _apply_torque_impulse(impulse: Vector3) virtual required 🔗
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Vector3 _get_angular_velocity() virtual required const 🔗
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Vector3 _get_center_of_mass() virtual required const 🔗
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Vector3 _get_center_of_mass_local() virtual required const 🔗
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int _get_collision_layer() virtual required const 🔗
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int _get_collision_mask() virtual required const 🔗
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Vector3 _get_constant_force() virtual required const 🔗
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Vector3 _get_constant_torque() virtual required const 🔗
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RID _get_contact_collider(contact_idx: int) virtual required const 🔗
There is currently no description for this method. Please help us by contributing one!
int _get_contact_collider_id(contact_idx: int) virtual required const 🔗
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Object _get_contact_collider_object(contact_idx: int) virtual required const 🔗
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Vector3 _get_contact_collider_position(contact_idx: int) virtual required const 🔗
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int _get_contact_collider_shape(contact_idx: int) virtual required const 🔗
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Vector3 _get_contact_collider_velocity_at_position(contact_idx: int) virtual required const 🔗
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int _get_contact_count() virtual required const 🔗
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Vector3 _get_contact_impulse(contact_idx: int) virtual required const 🔗
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Vector3 _get_contact_local_normal(contact_idx: int) virtual required const 🔗
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Vector3 _get_contact_local_position(contact_idx: int) virtual required const 🔗
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int _get_contact_local_shape(contact_idx: int) virtual required const 🔗
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Vector3 _get_contact_local_velocity_at_position(contact_idx: int) virtual required const 🔗
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Vector3 _get_inverse_inertia() virtual required const 🔗
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Basis _get_inverse_inertia_tensor() virtual required const 🔗
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float _get_inverse_mass() virtual required const 🔗
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Vector3 _get_linear_velocity() virtual required const 🔗
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Basis _get_principal_inertia_axes() virtual required const 🔗
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PhysicsDirectSpaceState3D _get_space_state() virtual required 🔗
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float _get_step() virtual required const 🔗
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float _get_total_angular_damp() virtual required const 🔗
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Vector3 _get_total_gravity() virtual required const 🔗
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float _get_total_linear_damp() virtual required const 🔗
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Transform3D _get_transform() virtual required const 🔗
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Vector3 _get_velocity_at_local_position(local_position: Vector3) virtual required const 🔗
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void _integrate_forces() virtual required 🔗
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bool _is_sleeping() virtual required const 🔗
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void _set_angular_velocity(velocity: Vector3) virtual required 🔗
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void _set_collision_layer(layer: int) virtual required 🔗
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void _set_collision_mask(mask: int) virtual required 🔗
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void _set_constant_force(force: Vector3) virtual required 🔗
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void _set_constant_torque(torque: Vector3) virtual required 🔗
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void _set_linear_velocity(velocity: Vector3) virtual required 🔗
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void _set_sleep_state(enabled: bool) virtual required 🔗
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void _set_transform(transform: Transform3D) virtual required 🔗
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