CSGPrimitive3D
Hereda: CSGShape3D < GeometryInstance3D < VisualInstance3D < Node3D < Node < Object
Heredado por: CSGBox3D, CSGCylinder3D, CSGMesh3D, CSGPolygon3D, CSGSphere3D, CSGTorus3D
Clase base para primitivas CSG.
Descripción
Parent class for various CSG primitives. It contains code and functionality that is common between them. It cannot be used directly. Instead use one of the various classes that inherit from it.
Note: CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a MeshInstance3D with a PrimitiveMesh. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
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Propiedades
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Descripciones de Propiedades
If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.