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Uso de un editor de texto externo¶
Esta página explica como codificar usando un editor de texto externo.
Godot can be used with an external text editor, such as Sublime Text or Visual Studio Code. Browse to the relevant editor settings: Editor > Editor Settings > Text Editor > External

Text Editor > External section of the Editor Settings¶
There are two text fields: the executable path and command-line flags. The flags allow you to integrate the editor with Godot, passing it the file path to open and other relevant arguments. Godot will replace the following placeholders in the flags string:
Campo en Exec Flags |
Es reemplazado por |
---|---|
{project} |
La ruta absoluta al directorio del proyecto |
{file} |
La ruta absoluta al archivo |
{col} |
El número de columna del error |
{line} |
El número de línea del error |
Some example Exec Flags for various editors include:
Editor |
Ejecutar Banderas |
---|---|
Geany / Kate |
{file} --line {line} --column {col} |
Atom |
{archivo}:{linea} |
JetBrains Rider |
|
Visual Studio Code |
{project} --goto {file}:{line}:{col} |
Vim (gVim) |
|
Emacs* |
|
Sublime Text |
|
Nota
For Visual Studio Code on Windows, you will have to point to the code.cmd
file.
For Emacs, you can call emacsclient
instead of emacs
if
you use the server mode.
Using External Editor in Debugger¶
Using external editor in debugger is determined by a separate option in settings. For details, see Script editor debug tools and options.
Plugins oficiales del editor¶
Tenemos complementos oficiales para los siguientes editores de código: