Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

Uso de un editor de texto externo

Esta página explica como codificar usando un editor de texto externo.

Godot can be used with an external text editor, such as Sublime Text or Visual Studio Code. Browse to the relevant editor settings: Editor > Editor Settings > Text Editor > External

Text Editor > External section of the Editor Settings

Text Editor > External section of the Editor Settings

There are two text fields: the executable path and command-line flags. The flags allow you to integrate the editor with Godot, passing it the file path to open and other relevant arguments. Godot will replace the following placeholders in the flags string:

Campo en Exec Flags

Es reemplazado por

{project}

La ruta absoluta al directorio del proyecto

{file}

La ruta absoluta al archivo

{col}

El número de columna del error

{line}

El número de línea del error

Some example Exec Flags for various editors include:

Editor

Ejecutar Banderas

Geany / Kate

{file} --line {line} --column {col}

Atom

{archivo}:{linea}

JetBrains Rider

{project} --line {line} {file}

Visual Studio Code

{project} --goto {file}:{line}:{col}

Vim (gVim)

"+call cursor({line}, {col})" {file}

Emacs*

emacs +{line}:{col} {file}

Sublime Text

{project} {file}:{line}:{column}

Nota

For Visual Studio Code on Windows, you will have to point to the code.cmd file.

For Emacs, you can call emacsclient instead of emacs if you use the server mode.

Using External Editor in Debugger

Using external editor in debugger is determined by a separate option in settings. For details, see Script editor debug tools and options.

Plugins oficiales del editor

Tenemos complementos oficiales para los siguientes editores de código: