TextureCubemapRD
Hereda: TextureLayeredRD < TextureLayered < Texture < Resource < RefCounted < Object
Textura para Cubemap que está vinculada a una textura creada en el RenderingDevice.
Descripción
This texture class allows you to use a cubemap texture created directly on the RenderingDevice as a texture for materials, meshes, etc.
Note: TextureCubemapRD is intended for low-level usage with RenderingDevice. For most use cases, use Cubemap instead.