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PlaneMesh¶
Inherits: PrimitiveMesh < Mesh < Resource < Reference < Object
Clase que representa un plano PrimitiveMesh.
Descripción¶
Class representing a planar PrimitiveMesh. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn't suited for use with billboarded materials. For billboarded materials, use QuadMesh instead.
Note: When using a large textured PlaneMesh
(e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase subdivide_depth and subdivide_width until you no longer notice UV jittering.
Propiedades¶
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Descripciones de Propiedades¶
Vector3 center_offset
Default |
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Setter |
set_center_offset(value) |
Getter |
get_center_offset() |
Offset from the origin of the generated plane. Useful for particles.
Vector2 size
Default |
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Setter |
set_size(value) |
Getter |
get_size() |
El tamaño del plano generado.
int subdivide_depth
Default |
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Setter |
set_subdivide_depth(value) |
Getter |
get_subdivide_depth() |
Número de subdivisión a lo largo del eje Z.
int subdivide_width
Default |
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Setter |
set_subdivide_width(value) |
Getter |
get_subdivide_width() |
Número de subdivisión a lo largo del eje X.