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ModifierBoneTarget3D

繼承: SkeletonModifier3D < Node3D < Node < Object

А node that dynamically copies the 3D transform of a bone in its parent Skeleton3D.

說明

This node selects a bone in a Skeleton3D and attaches to it. This means that the ModifierBoneTarget3D node will dynamically copy the 3D transform of the selected bone.

The functionality is similar to BoneAttachment3D, but this node adopts the SkeletonModifier3D cycle and is intended to be used as another SkeletonModifier3D's target.

屬性

int

bone

-1

String

bone_name

""


屬性說明

int bone = -1 🔗

  • void set_bone(value: int)

  • int get_bone()

所附著骨骼的索引。


String bone_name = "" 🔗

所附著骨骼的名稱。