Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
接下來可以從哪裡開始
現在我們已經學會了基本內容,接下來在 XR 遊戲開發旅程中還有幾個方向可以探索:
Godot OpenXR vendor plugin
The vendor plugin isn't just for deploying to Android. In the vendor plugin, we implement many OpenXR vendor extensions that unlock unique features on certain devices, or features that are new enough that a standardized implementation is not available yet.
Together with the OpenXR working group we maintain a client support matrix that lists all the OpenXR extensions Godot supports and whether they require the vendor plugin.
XR 工具包
There are various XR toolkits available that implement more complex XR logic ready for you to use. We have a small introduction to Godot XR Tools that you can look at, a toolkit developed by core contributors of Godot.
Godot 還有其他可用的 XR 工具包:
Godot XR 手部追蹤工具包 (GDScript)
Godot XR Kit (GDScript)
Godot XR Tools (GDScript)
NXR (C#)