Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
快速入門指南
啟用物理插值功能:請到 專案設定 > 物理 > 共用 > 物理插值
請確保你在
_physics_process()中移動物件與執行遊戲邏輯,而不是在_process()。這包括直接*或間接*移動物件(例如移動父節點,或使用其他機制自動移動節點)。在第一次定位或瞬移物件之後,請務必於該節點呼叫 Node.reset_physics_interpolation,以避免產生「拖影」現象。
Temporarily try setting Project Settings > Physics > Common > Physics Ticks per Second to 10 to see the difference with and without interpolation.