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UniformSetCacheRD

繼承: Object

Uniform set cache manager for Rendering Device based renderers.

說明

Uniform set cache manager for RenderingDevice-based renderers. Provides a way to create a uniform set and reuse it in subsequent calls for as long as the uniform set exists. Uniform set will automatically be cleaned up when dependent objects are freed.

方法

RID

get_cache(shader: RID, set: int, uniforms: Array[RDUniform]) static


方法說明

RID get_cache(shader: RID, set: int, uniforms: Array[RDUniform]) static 🔗

Creates/returns a cached uniform set based on the provided uniforms for a given shader.