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UniformSetCacheRD
繼承: Object
Uniform set cache manager for Rendering Device based renderers.
說明
Uniform set cache manager for RenderingDevice-based renderers. Provides a way to create a uniform set and reuse it in subsequent calls for as long as the uniform set exists. Uniform set will automatically be cleaned up when dependent objects are freed.
方法
get_cache(shader: RID, set: int, uniforms: Array[RDUniform]) static |
方法說明
RID get_cache(shader: RID, set: int, uniforms: Array[RDUniform]) static 🔗
Creates/returns a cached uniform set based on the provided uniforms for a given shader.