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AnimationLibrary

繼承: Resource < RefCounted < Object

Animation 資源容器。

說明

動畫庫會透過 StringName 作為鍵儲存一組動畫,供 AnimationPlayer 節點使用。

教學

方法

Error

add_animation(name: StringName, animation: Animation)

Animation

get_animation(name: StringName) const

Array[StringName]

get_animation_list() const

int

get_animation_list_size() const

bool

has_animation(name: StringName) const

void

remove_animation(name: StringName)

void

rename_animation(name: StringName, newname: StringName)


訊號

animation_added(anim_name: StringName) 🔗

Emitted when an Animation is added, under the key anim_name.


animation_changed(anim_name: StringName) 🔗

Emitted when there's a change in one of the animations, e.g. tracks are added, moved or have changed paths. anim_name is the key of the animation that was changed.

See also Resource.changed, which this acts as a relay for.


animation_removed(anim_name: StringName) 🔗

Emitted when an Animation stored with the key anim_name is removed.


animation_renamed(old_name: StringName, new_name: StringName) 🔗

Emitted when the key for an Animation is changed, from old_name to new_name.


方法說明

Error add_animation(name: StringName, animation: Animation) 🔗

animation 新增至動畫庫並以鍵 name 存取。


Animation get_animation(name: StringName) const 🔗

返回鍵為 nameAnimation。若不存在則返回 null 並記錄錯誤。


Array[StringName] get_animation_list() const 🔗

返回動畫庫中所儲存之 Animation 的鍵。


int get_animation_list_size() const 🔗

返回動畫庫中所儲存之 Animation 的鍵數量。


bool has_animation(name: StringName) const 🔗

若動畫庫內存在鍵為 nameAnimation 則返回 true


void remove_animation(name: StringName) 🔗

移除鍵為 nameAnimation


void rename_animation(name: StringName, newname: StringName) 🔗

將鍵為 nameAnimation 之鍵更改為 newname