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ORMMaterial3D
繼承: BaseMaterial3D < Material < Resource < RefCounted < Object
基於物理的算繪(PBR)材質,可以套用於 3D 物件,可以使用 ORM 紋理。
說明
ORMMaterial3D 的屬性繼承自 BaseMaterial3D。與 StandardMaterial3D 不同,ORMMaterial3D 對環境光遮蔽、粗糙度和金屬度貼圖使用單一紋理,稱為 ORM 紋理。