Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

TextureCubemapRD

繼承: TextureLayeredRD < TextureLayered < Texture < Resource < RefCounted < Object

紋理格式(由 RenderingDevice 使用)。

說明

This texture class allows you to use a cubemap texture created directly on the RenderingDevice as a texture for materials, meshes, etc.

Note: TextureCubemapRD is intended for low-level usage with RenderingDevice. For most use cases, use Cubemap instead.

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