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TextureCubemapRD
繼承: TextureLayeredRD < TextureLayered < Texture < Resource < RefCounted < Object
紋理格式(由 RenderingDevice 使用)。
說明
This texture class allows you to use a cubemap texture created directly on the RenderingDevice as a texture for materials, meshes, etc.
Note: TextureCubemapRD is intended for low-level usage with RenderingDevice. For most use cases, use Cubemap instead.