Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

InputEventMouseButton

繼承: InputEventMouse < InputEventWithModifiers < InputEventFromWindow < InputEvent < Resource < RefCounted < Object

代表某個滑鼠按鍵被按下或鬆開。

說明

Stores information about mouse click events. See Node._input().

Note: On Wear OS devices, rotary input is mapped to @GlobalScope.MOUSE_BUTTON_WHEEL_UP and @GlobalScope.MOUSE_BUTTON_WHEEL_DOWN. This can be changed to @GlobalScope.MOUSE_BUTTON_WHEEL_LEFT and @GlobalScope.MOUSE_BUTTON_WHEEL_RIGHT with the ProjectSettings.input_devices/pointing/android/rotary_input_scroll_axis setting.

教學

屬性

MouseButton

button_index

0

bool

canceled

false

bool

double_click

false

float

factor

1.0

bool

pressed

false


屬性說明

MouseButton button_index = 0 🔗

滑鼠按鍵識別字,MouseButton 按鈕或按鈕滾輪常數。


bool canceled = false 🔗

  • void set_canceled(value: bool)

  • bool is_canceled()

如果為 true,則滑鼠按鍵事件被取消。


bool double_click = false 🔗

  • void set_double_click(value: bool)

  • bool is_double_click()

如果為 true,則滑鼠按鍵的狀態是按兩下。


float factor = 1.0 🔗

  • void set_factor(value: float)

  • float get_factor()

事件的數量(或 delta)。當用於高精度滾動事件時,這表示滾動量(垂直或水平)。這只在一些平臺上被支援;報告的靈敏度因平臺不同而不同。如果不支援,可能是0


bool pressed = false 🔗

  • void set_pressed(value: bool)

  • bool is_pressed()

如果為 true,滑鼠按鍵的狀態為按下。如果為 false,鼠標按鈕的狀態被釋放。