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VisualShaderNodeUVPolarCoord
繼承: VisualShaderNode < Resource < RefCounted < Object
使用極座標修改紋理 UV 的視覺化著色器節點。
說明
UV 極座標節點會使用指定的縮放、縮放強度和重複參數將 UV 值轉化為極座標。可以用來建立各種漩渦變形。