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GLTFCamera
繼承: Resource < RefCounted < Object
Represents a glTF camera.
說明
Represents a camera as defined by the base glTF spec.
教學
屬性
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方法
from_dictionary(dictionary: Dictionary) static |
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to_dictionary() const |
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to_node() const |
屬性說明
The distance to the far culling boundary for this camera relative to its local Z axis, in meters. This maps to glTF's zfar property.
The distance to the near culling boundary for this camera relative to its local Z axis, in meters. This maps to glTF's znear property.
The FOV of the camera. This class and glTF define the camera FOV in radians, while Godot uses degrees. This maps to glTF's yfov property. This value is only used for perspective cameras, when perspective is true.
If true, the camera is in perspective mode. Otherwise, the camera is in orthographic/orthogonal mode. This maps to glTF's camera type property. See Camera3D.projection and the glTF spec for more information.
The size of the camera. This class and glTF define the camera size magnitude as a radius in meters, while Godot defines it as a diameter in meters. This maps to glTF's ymag property. This value is only used for orthographic/orthogonal cameras, when perspective is false.
方法說明
GLTFCamera from_dictionary(dictionary: Dictionary) static 🔗
通過解析給定的 Dictionary 新建 GLTFCamera 實例。
GLTFCamera from_node(camera_node: Camera3D) static 🔗
從給定的 Godot Camera3D 節點新建 GLTFCamera 實例。
Dictionary to_dictionary() const 🔗
將這個 GLTFCamera 實例序列化為 Dictionary。
將這個 GLTFCamera 實例轉換為 Godot Camera3D 節點。