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VisualShaderNodeTransformConstant

繼承: VisualShaderNodeConstant < VisualShaderNode < Resource < RefCounted < Object

Transform3D 常數,在視覺化著色器圖中使用。

說明

Transform3D 常數,可用作輸入節點。

屬性

Transform3D

constant

Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)


屬性說明

Transform3D constant = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) 🔗

Transform3D 常數,代表該節點的狀態。