Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
VisualShaderNodeTransformConstant
繼承: VisualShaderNodeConstant < VisualShaderNode < Resource < RefCounted < Object
Transform3D 常數,在視覺化著色器圖中使用。
說明
Transform3D 常數,可用作輸入節點。
屬性
|
屬性說明
Transform3D constant = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) 🔗
void set_constant(value: Transform3D)
Transform3D get_constant()
Transform3D 常數,代表該節點的狀態。