Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
RenderSceneBuffers
繼承: RefCounted < Object
被繼承: RenderSceneBuffersExtension, RenderSceneBuffersRD
抽象場景緩衝區對象,為完成 3D 算繪的每個視窗建立。
說明
Abstract scene buffers object, created for each viewport for which 3D rendering is done. It manages any additional buffers used during rendering and will discard buffers when the viewport is resized. See also RenderSceneBuffersRD.
Note: This is an internal rendering server object. Do not instantiate this class from a script.
方法
void |
configure(config: RenderSceneBuffersConfiguration) |
方法說明
void configure(config: RenderSceneBuffersConfiguration) 🔗
This method is called by the rendering server when the associated viewport's configuration is changed. It will discard the old buffers and recreate the internal buffers used.