Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

EditorScenePostImport

繼承: RefCounted < Object

匯入後對場景進行後處理。

說明

Imported scenes can be automatically modified right after import by setting their Custom Script Import property to a tool script that inherits from this class.

The _post_import() callback receives the imported scene's root node and returns the modified version of the scene:

@tool # Needed so it runs in editor.
extends EditorScenePostImport

# This sample changes all node names.
# Called right after the scene is imported and gets the root node.
func _post_import(scene):
    # Change all node names to "modified_[oldnodename]"
    iterate(scene)
    return scene # Remember to return the imported scene

func iterate(node):
    if node != null:
        node.name = "modified_" + node.name
        for child in node.get_children():
            iterate(child)

教學

方法

Object

_post_import(scene: Node) virtual

String

get_source_file() const


方法說明

Object _post_import(scene: Node) virtual 🔗

在場景被匯入後觸發。本方法必須返回場景的修改版本。


String get_source_file() const 🔗

返回匯入的原始檔案路徑(如res://scene.dae)。