Up to date
This page is up to date for Godot 4.2
.
If you still find outdated information, please open an issue.
匯入 3D 場景¶
概覽¶
In Godot, it is possible to export 3D scenes as a glTF 2.0 file. You can
export as a glTF binary (.glb
file) or glTF embedded with textures
(gltf
+ .bin
+ textures). This allows you to create scenes in Godot,
such as a CSG mesh blockout for a level, export it to clean it up in a
program such as Blender, and then bring it back into Godot.
備註
只有 Blender 2.83 及之後的版本才能匯入由 Godot 匯出的 glTF 檔。
要在編輯器中匯出場景,請轉到**Project > Tools > Export GLTF...**\\
限制¶
Godot 沒有使用限制
不支援匯出粒子,因為不同的引擎對粒子的實作是不同的。
無法匯出 ShaderMaterial。
尚未支援 MIDI 輸出。
也參考
3D scenes can be saved at runtime using runtime file loading and saving, including from an exported project.