Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
Texture
繼承: Resource < RefCounted < Object
被繼承: Texture2D, Texture3D, TextureLayered
所有紋理型別的基底類別。
說明
Texture 是所有紋理型別的基底類別。常見的紋理型別有 Texture2D 和 ImageTexture。另見 Image。