Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

Texture

繼承: Resource < RefCounted < Object

被繼承: Texture2D, Texture3D, TextureLayered

所有紋理型別的基底類別。

說明

Texture 是所有紋理型別的基底類別。常見的紋理型別有 Texture2DImageTexture。另見 Image