Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

GPUParticlesCollisionBox3D

繼承: GPUParticlesCollision3D < VisualInstance3D < Node3D < Node < Object

Box-3D 粒子碰撞的形狀影響 GPUParticles3D 節點。

說明

盒狀3D粒子碰撞形狀影響GPUParticles3D節點。

注意:ParticleProcessMaterial.collision_mode必須是ParticleProcessMaterial.COLLISION_RIGIDParticleProcessMaterial.COLLISION_HIDE_ON_CONTACT在經過GPUParticles3D的材質上,碰撞才能發揮作用。

注意:粒子碰撞只影響到GPUParticles3D,而不是CPUParticles3D

屬性

Vector3

size

Vector3(2, 2, 2)


屬性說明

Vector3 size = Vector3(2, 2, 2) 🔗

碰撞框的範圍,使用 3D 單位。