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GLTFSkeleton
繼承: Resource < RefCounted < Object
There is currently no description for this class. Please help us by contributing one!
教學
屬性
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方法
get_bone_attachment(idx: int) |
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void |
set_godot_bone_node(godot_bone_node: Dictionary) |
void |
set_unique_names(unique_names: Array[String]) |
屬性說明
PackedInt32Array joints = PackedInt32Array() 🔗
void set_joints(value: PackedInt32Array)
PackedInt32Array get_joints()
There is currently no description for this property. Please help us by contributing one!
Note: The returned array is copied and any changes to it will not update the original property value. See PackedInt32Array for more details.
PackedInt32Array roots = PackedInt32Array() 🔗
void set_roots(value: PackedInt32Array)
PackedInt32Array get_roots()
There is currently no description for this property. Please help us by contributing one!
Note: The returned array is copied and any changes to it will not update the original property value. See PackedInt32Array for more details.
方法說明
BoneAttachment3D get_bone_attachment(idx: int) 🔗
There is currently no description for this method. Please help us by contributing one!
int get_bone_attachment_count() 🔗
There is currently no description for this method. Please help us by contributing one!
Dictionary get_godot_bone_node() 🔗
回傳將骨架的骨骼索引映射到 glTF 節點索引的 Dictionary。匯入時不使用該屬性,僅在匯出時設定。在 glTF 檔案中,骨骼是一種節點,因此 Godot 將骨架中的骨骼轉換為 glTF 節點。
Skeleton3D get_godot_skeleton() 🔗
There is currently no description for this method. Please help us by contributing one!
Array[String] get_unique_names() 🔗
There is currently no description for this method. Please help us by contributing one!
void set_godot_bone_node(godot_bone_node: Dictionary) 🔗
設定將骨架的骨骼索引映射到 glTF 節點索引的 Dictionary。匯入時不使用該屬性,僅在匯出時設定。在 glTF 檔案中,骨骼是一種節點,因此 Godot 將骨架中的骨骼轉換為 glTF 節點。
void set_unique_names(unique_names: Array[String]) 🔗
There is currently no description for this method. Please help us by contributing one!