Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

RDTextureView

繼承: RefCounted < Object

紋理視圖(由 RenderingDevice 使用)。

說明

這個物件由 RenderingDevice 使用。

屬性

DataFormat

format_override

232

TextureSwizzle

swizzle_a

6

TextureSwizzle

swizzle_b

5

TextureSwizzle

swizzle_g

4

TextureSwizzle

swizzle_r

3


屬性說明

DataFormat format_override = 232 🔗

Optional override for the data format to return sampled values in. The corresponding RDTextureFormat must have had this added as a shareable format. The default value of RenderingDevice.DATA_FORMAT_MAX does not override the format.


TextureSwizzle swizzle_a = 6 🔗

對 Alpha 通道進行取樣時取樣的通道。


TextureSwizzle swizzle_b = 5 🔗

對藍色通道進行取樣時取樣的通道。


TextureSwizzle swizzle_g = 4 🔗

對綠色通道進行取樣時取樣的通道。


TextureSwizzle swizzle_r = 3 🔗

對紅色通道進行取樣時取樣的通道。