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stable

一般

  • 關於
    • 簡介
      • 開始之前
      • 關於 Godot Engine
      • 關於本文件
      • 說明文件架構
    • 常見問題
      • Godot 可以做什麼?要花多少錢?授權條款是什麼?
      • Godot 支援哪些平台?
      • Godot 支援哪些程式語言?
      • GDScript 是什麼?為什麼要用 GDScript?
      • 創造 GDScript 的動機是什麼?
      • Godot 支援什麼格式的 3D 模型?
      • Godot 會支援 [自行帶入 FMOD, GameWorks 等閉源 SDK] 嗎?
      • 如何在我的作業系統上安裝 Godot 編輯器(進行桌面整合)?
        • Windows
        • macOS
        • Linux
      • Godot 編輯器是個免安裝軟體嗎?
      • 為什麼 Godot 要用 Vulkan 與 OpenGL 而不是 Direct3D?
      • 為什麼Godot致力於保持小型的核心功能集?
      • 要怎麼做出能應付多種解析度與長寬比的素材呢?
      • 如何擴充 Godot?
      • 下個版本什麼時候出?
      • 我想參與貢獻!要從哪裡開始?
      • 我有個大膽的想法可以給 Godot。該分享去哪裡?
      • 可以使用 Godot 來建立非遊戲應用程式嗎?
      • 可以把 Godot 當作函式庫來用嗎?
      • Godot 使用的用戶界面工具包是什麽?
      • 為什麼Godot不使用STL(Standard Template Library)?
      • Godot 怎麼不用例外 (Exception)?
      • Godot 怎麼不強制 RTTI?
      • Godot 怎麼不強制使用者實作 DoD?
      • 要怎麼參與貢獻或支持 Godot 的開發呢?
      • 有誰在為 Godot 工作?如何聯絡?
    • 疑難排解
      • 我在編輯器與專案管理員中做任何事情感覺都慢了一幀。
      • 在編輯器中旋轉 3D 相機時,柵欄不見了,網格也變成了全黑。
      • 編輯器或專案花了很多時間才打開。
      • Editor tooltips in the Inspector and Node docks blink when they're displayed.
      • 點擊系統主控台後,Godot 編輯器沒有回應。
      • 在專案管理員與編輯器視窗左上角出現"NO DC"之類的文字。
      • 專案視窗看起來很模式,編輯器則不會。
      • 執行專案時,專案視窗沒有顯示在正中間。
      • 專案可以從編輯器裡執行,但是從匯出的版本執行時無法載入某些檔案。
    • 功能清單
      • 功能
        • 支援平台
        • 編輯器
        • 2D 圖像
        • 2D 工具
        • 2D 物理
        • 3D 圖形
        • 3D 工具
        • 3D 物理
        • 著色器
        • 撰寫腳本
        • 音訊
        • 匯入
        • 輸入
        • 導航
        • 網路
        • 在地化
        • 視窗環境與作業系統整合
        • 行動平台
        • 支援 XR (AR 與 VR)
        • GUI 圖形界面系統
        • 動畫
        • File formats
        • 其他
    • 說明文件修改記錄
      • 自 3.1 版以來新增的教學
        • 專案工作流程
        • 2D
        • 音訊
        • 數學運算
        • 輸入
        • 在地化
        • 著色器
        • 網路
        • VR
        • 外掛
        • 多執行緒
        • 建立內容
        • 最佳化
        • 法務
      • 自 3.0 版以來新增的教學
        • 按部就班
        • 撰寫腳本
        • 專案工作流程
        • 2D
        • 3D
        • 物理
        • 動畫
        • 圖形使用者介面
        • 檢視區
        • 著色器
        • 外掛
        • 個別平台
        • 多執行緒
        • 建立內容
        • 其他
        • 編譯
        • 引擎開發
    • Godot 版本釋出政策
      • Godot 版本
      • 釋出支援時程
      • 下個版本什麼時候出?
    • Complying with licenses
      • What are licenses?
      • 系統需求
      • Inclusion
        • Credits screen
        • Licenses screen
        • Output log
        • Accompanying file
        • Printed manual
        • Link to the license
      • Third-party licenses
        • FreeType
        • ENet
        • mbed TLS

入門

  • 簡介
    • Introduction to Godot
      • What is Godot?
      • What can the engine do?
      • How does it work and look?
      • Programming languages
      • What do I need to know to use Godot?
    • Learn to code with GDScript
      • Learn in your browser with the GDScript app
    • Overview of Godot's key concepts
      • 場景
      • 節點
      • 場景樹
      • 訊號
      • 總結
    • First look at Godot's editor
      • The Project manager
      • First look at Godot's editor
      • The four main screens
      • Integrated class reference
    • Learning new features
      • Making the most of this manual
      • Learning with the community
      • Community tutorials
    • Godot 的設計理念
      • 物件導向的設計與組合
      • 一條龍服務的套裝軟體
      • 開放原始碼
      • 社群驅動
      • Godot 編輯器就是一個 Godot 遊戲
      • 互相獨立的 2D 與 3D 引擎
  • 按部就班
    • 節點與場景
      • 節點
      • 場景
      • Creating your first scene
      • Changing a node's properties
      • Running the scene
      • Setting the main scene
    • Creating instances
      • In practice
      • Editing scenes and instances
      • Scene instances as a design language
      • 總結
    • Scripting languages
      • Available scripting languages
      • Which language should I use?
        • GDScript
        • .NET / C#
        • 視覺腳本 (VisualScript)
        • C and C++ via GDNative
      • 總結
    • Creating your first script
      • 設定專案
      • Creating a new script
      • Hello, world!
      • Turning around
        • Moving forward
      • Complete script
    • Listening to player input
      • Moving when pressing "up"
      • Complete script
      • 總結
    • Using signals
      • 場景設定
      • Connecting a signal in the editor
      • Connecting a signal via code
      • Complete script
      • 自定訊號
      • 總結
  • 您的第一個 2D 遊戲
    • Prerequisites
    • 內容
      • Setting up the project
        • 組織專案
      • Creating the player scene
        • 節點結構
        • Sprite 動畫
      • Coding the player
        • 選擇動畫
        • 準備碰撞
      • Creating the enemy
        • 設定節點
        • 敵人腳本
      • The main game scene
        • 產生怪物
        • Main(主要)腳本
        • 測試場景
      • Heads up display
        • ScoreLabel
        • 訊息
        • StartButton
        • 將 HUD 場景連接至 Main 場景
        • 刪除舊的怪物
      • 最終調整
        • 背景
        • 音效
        • 鍵盤快捷鍵
  • 您的第一個 3D 遊戲
    • 內容
      • 設定遊戲區域
        • Setting up the playable area
      • Player 場景與輸入事件
        • Creating input actions
      • 使用程式碼移動玩家
        • Testing our player's movement
      • 設計敵人場景
        • Removing monsters off-screen
      • 產生怪物
        • Creating the spawn path
        • Spawning monsters randomly
      • 跳躍與壓扁怪物
        • Controlling physics interactions
        • Jumping
        • Squashing monsters
      • 殺死玩家
        • Hitbox with the Area node
        • Ending the game
        • Code checkpoint
      • 分數與重玩
        • Creating a UI theme
        • Keeping track of the score
        • Retrying the game
        • Adding music
      • 角色動畫
        • Using the animation editor
        • The float animation
        • Animating the mobs
      • 來日方長
        • Exploring the manual

教學

  • 2D
    • Canvas 圖層
      • Viewport 與 Canvas 項目
      • CanvasLayer
    • Viewport 與 Canvas 變換
      • 簡介
      • Canvas 變換
      • 全域 Canvas 變換
      • 拉伸變換
      • 變換順序
      • 變換函式
      • 處理自定輸入事件
    • Using TileMaps
      • 簡介
      • 設定專案
      • TileMap 節點
      • 建立 TileSet
      • 碰撞形體
      • 圖塊合集 (Atlas Tile)
        • 隨機圖塊優先級
      • 自動圖塊 (Autotile)
        • 2x2
        • 3x3 (minimal)
        • 3x3
        • Disabling autotile
        • Autotile binding
      • Tips and tricks
    • Particle systems (2D)
      • 簡介
        • Particle nodes
        • ParticlesMaterial
        • 紋理貼圖
      • Time parameters
        • Lifetime
        • One Shot
        • Preprocess
        • Speed Scale
        • Explosiveness
        • 隨機性
        • Fixed FPS
        • Fract Delta
      • Drawing parameters
        • Visibility Rect
        • 本地坐標
        • Draw Order
      • ParticlesMaterial settings
        • Direction
        • Spread
        • Flatness
        • Gravity
        • Initial Velocity
        • Angular Velocity
        • Spin Velocity
        • Orbit Velocity
        • Linear Acceleration
        • Radial Acceleration
        • Tangential Acceleration
        • Damping
        • Angle
        • 縮放
        • 顏色
        • Hue variation
      • Emission Shapes
        • 發射遮罩
        • 發射色彩
    • 2D movement overview
      • 簡介
      • Setup
      • 8-way movement
      • Rotation + movement
      • Rotation + movement (mouse)
      • Click-and-move
      • 總結
    • 2D lights and shadows
      • 簡介
      • Setup
      • 節點
      • 光照
      • Shadows
      • 按部就班
    • 2D meshes
      • 簡介
      • Optimizing pixels drawn
      • Converting Sprites to 2D meshes
    • Custom drawing in 2D
      • 簡介
      • Drawing
      • Updating
      • An example: drawing circular arcs
        • Arc function
        • Draw the arc on the screen
        • Arc polygon function
        • Dynamic custom drawing
        • Antialiased drawing
      • 工具
    • 2D Sprite animation
      • 簡介
      • Individual images with AnimatedSprite
        • Controlling the animation
      • Sprite sheet with AnimatedSprite
      • Sprite sheet with AnimationPlayer
        • Controlling an AnimationPlayer animation
      • 總結
  • 3D
    • 3D 簡介
      • Spatial 節點
      • 3D 內容
        • DCC 創建的模型
        • 生成的幾何體
        • 即時幾何體
        • 3D環境中的2D
      • 環境
      • 3D 視窗
        • 座標系
        • Space and manipulation gizmos
        • View menu
        • Default environment
        • 攝影機
        • 光照
    • 使用 3D 變換(transforms)
      • 簡介
      • Problems of Euler angles
        • Axis order
        • Interpolation
        • Say no to Euler angles
      • Introducing transforms
        • Manipulating transforms
        • Precision errors
        • Obtaining information
        • Setting information
        • Interpolating with quaternions
      • Transforms are your friend
    • 3D rendering limitations
      • 簡介
      • Texture size limits
      • Color banding
      • Depth buffer precision
      • Transparency sorting
      • Multi-sample antialiasing
    • Spatial Material
      • 簡介
      • 旗標
        • Transparent
        • Use Shadow to Opacity
        • Unshaded
        • Vertex Lighting
        • No Depth Test
        • Use Point Size
        • World Triplanar
        • Fixed Size
        • Do Not Receive Shadows
        • Disable Ambient Light
        • 確保正確法線
      • Vertex Color
        • Use as Albedo
        • Is sRGB
      • 參數
        • Diffuse Mode
        • Specular Mode
        • Blend Mode
        • Cull Mode
        • Depth Draw Mode
        • Line Width
        • Point Size
        • Billboard Mode
        • Billboard Keep Scale
        • Grow
        • Use Alpha Scissor
      • Material colors, maps and channels
        • Albedo
        • Metallic
        • Roughness
        • Emission
        • Normal map
        • Rim
        • Clearcoat
        • Anisotropy
        • Ambient Occlusion
        • 深度
        • 次表面散射
        • 轉場
        • 折射
        • Detail
        • UV1 and UV2
        • Triplanar Mapping
      • Proximity and distance fade
      • Render priority
    • 3D lights and shadows
      • 簡介
      • Light nodes
        • Shadow mapping
        • Directional shadow mapping
        • Omni shadow mapping
        • Spot shadow mapping
    • Reflection probes
      • 簡介
      • 設定
      • Interior vs exterior
      • Blending
      • Reflection atlas
    • Using GIProbe
      • 簡介
      • 設定
      • Adding lights
      • 反射
      • Interior vs exterior
      • Tweaking
      • 品質
    • Baked lightmaps
      • 簡介
      • Visual comparison
      • 設定
        • Unwrap on scene import
        • Unwrap from within Godot
        • Unwrap from your 3D DCC
        • Checking UV2
      • Setting up the scene
        • Configure bounds
        • Setting up meshes
        • Setting up lights
      • 烘焙
        • Balancing bake times with quality
        • Configuring bake
      • Dynamic objects
    • Environment and post-processing
      • 環境
        • Camera node
        • WorldEnvironment node
        • Default environment
      • Environment options
        • 背景
        • Ambient Light
        • Fog
        • Tonemap
        • Auto Exposure (HDR)
      • Mid- and post-processing effects
        • Screen-Space Reflections (SSR)
        • Screen-Space Ambient Occlusion (SSAO)
        • Depth of Field / Far Blur
        • Depth of Field / Near Blur
        • Glow
        • Adjustments
    • High dynamic range lighting
      • 簡介
      • Computer displays
      • Scene linear & asset pipelines
        • sRGB transfer function to display linear ratios on image import
        • Hardware sRGB transfer function to display linear conversion
        • Scene linear to display-referred nonlinear
      • Parameters of HDR
    • Using GridMaps
      • 簡介
      • Example project
      • Creating a MeshLibrary
      • Collisions
      • 材質
      • NavigationMeshes
      • Exporting the MeshLibrary
      • Using GridMap
      • Using GridMap in code
    • Using MultiMeshInstance
      • 簡介
      • Setting up the nodes
      • MultiMesh settings
        • Target Surface
        • Source Mesh
        • Mesh Up Axis
        • Random Rotation
        • Random Tilt
        • Random Scale
        • 縮放
        • 數量
    • Prototyping levels with CSG
      • Introduction to CSG nodes
        • CSG tools features
        • CSGPolygon
        • Custom meshes
        • CSGCombiner
        • Processing order
      • Prototyping a level
      • Using prototype textures
    • Procedural geometry
      • Using the ArrayMesh
        • ArrayMesh
        • Generating geometry
        • Saving
      • Using the MeshDataTool
      • Using the SurfaceTool
      • Using ImmediateGeometry
      • What is geometry?
      • What is a Mesh?
      • What a Mesh is
        • Surfaces
        • Surface array
      • 工具
        • ArrayMesh
        • MeshDataTool
        • SurfaceTool
        • ImmediateGeometry
      • Which one should I use?
    • Occluder Nodes
      • OccluderShapeSphere
      • OccluderShapePolygon
        • Editing and details
        • Holes
        • Using polygons dynamically
    • Rooms and Portals
      • Introduction to Rooms and Portals
        • Minimizing manual labour
        • Some caveats
      • First steps with Rooms and Portals
        • The RoomManager
        • Rooms
        • Portals
        • Trying it out
      • Using objects in Rooms and Portals
        • Portal mode
        • Sprawling
        • Lighting
      • Advanced Room and Portal usage
        • Gameplay callbacks
        • VisbilityNotifiers / VisibilityEnablers
        • RoomGroups
        • Internal Rooms
      • Editing Rooms and Portals
        • Example SceneTree
        • Creating room systems in Blender (or other modeling tools)
        • Portal point editing
        • Room point editing
        • RoomManager
        • Portals
        • Particle Systems
        • Multimeshes
      • Rooms and Portals example
        • 簡介
        • Step 1
        • Step 2
        • Step 3
        • Step 4
        • Step 5
        • Step 6
        • 結論
    • 3D text
      • 簡介
      • Label3D
      • Text mesh
  • 動畫
    • Introduction to the animation features
      • Create an AnimationPlayer node
      • Computer animation relies on keyframes
      • Tutorial: Creating a simple animation
        • 場景設定
        • Adding a track
        • The second keyframe
        • Run the animation
        • Back and forth
        • Track settings
      • Keyframes for other properties
      • Edit keyframes
      • Advanced: Call Method tracks
      • Using RESET tracks
    • Cutout animation
      • What is it?
      • Cutout animation in Godot
      • Making of GBot
      • Setting up the rig
      • Adjusting the pivot
      • RemoteTransform2D node
      • Completing the skeleton
      • Skeletons
      • IK chains
      • Animation tips
        • Setting keyframes and excluding properties
      • Creating a rest pose
      • Modifying rotation only
      • Keyframing IK chains
      • Visually move a sprite behind its parent
      • Setting easing curves for multiple keys
      • 2D Skeletal deform
    • 2D skeletons
      • 簡介
      • Setup
      • Creating the polygons
      • Creating the skeleton
      • Deforming the polygons
      • Internal vertices
    • Using AnimationTree
      • 簡介
      • Creating an AnimationTree
      • Creating a tree
      • Blend tree
        • Blend2 / Blend3
        • OneShot
        • Seek
        • TimeScale
        • 轉場效果
        • BlendSpace2D
        • BlendSpace1D
        • StateMachine
      • Root motion
      • Controlling from code
      • State machine travel
    • Playing videos
      • Supported playback formats
      • Setting up VideoPlayer
        • Handling resizing and different aspect ratios
        • Displaying a video on a 3D surface
      • Video decoding conditions and recommended resolutions
      • Playback limitations
      • Recommended Theora encoding settings
        • Balancing quality and file size
        • FFmpeg: Convert while preserving original video resolution
        • FFmpeg: Resize the video then convert it
  • Assets pipeline
    • 匯入流程
      • 於 Godot 3.0+ 匯入素材
      • 更改匯入參數
      • 重新匯入多個素材
      • 自動重新匯入
      • 產生的檔案
      • 更改匯入資源類型
      • 更改預設匯入參數
      • 簡單是關鍵!
    • 匯入圖片
      • 支援的圖片格式
      • 匯入紋理
        • 偵測3D
      • 壓縮
        • 壓縮模式
        • HDR模式
        • 法線貼圖
      • 旗標
        • 重覆
        • 篩選
        • Mipmap
        • 異向性
        • sRGB
      • 處理
        • 修正Alpha邊界
        • Premultiplied Alpha - 預乘 Alpha
        • HDR as sRGB - 將 HDR 轉為 sRGB
        • 翻轉顏色
      • Svg
        • 縮放
    • 匯入音訊採樣
      • Supported files
      • 最佳實踐
        • Trimming - 剪裁
        • Looping - 循環
    • 匯入翻譯
      • 遊戲與在地化
      • 翻譯格式
      • CSV 匯入工具
    • 匯入 3D 場景
      • Godot 場景匯入工具
        • 在 Maya 或 3DS Max 中匯出 DAE 檔
        • 在 Blender 中匯出 glTF 2.0 檔案
        • 在 Blender 中匯出 DAE 檔
        • 在 Blender 中匯出 ESCN 檔
        • Exporting textures separately
        • Exporting considerations
      • 匯入工作流程
      • 匯入選項
        • 節點
        • 材質
        • 網格
        • 額外檔案
      • Animation - 動畫選項
        • FPS
        • 篩選腳本
        • 儲存
        • 最佳化器
        • 動畫片段
      • 場景繼承
      • 匯入小提示
        • 刪除節點 (-noimp)
        • 建立碰撞 (-col, -convcol, -colonly, -convcolonly)
        • 建立導航 (-navmesh)
        • 建立 VehicleBody (-vehicle)
        • 建立 VehicleWheel (-wheel)
        • 剛體 (-rigid)
        • 動畫循環 (-loop, -cycle)
    • Exporting 3D scenes
      • 概覽
      • 限制
    • Blender ESCN 匯出工具
      • 匯入詳情
        • 材質
        • 物理屬性
        • 光照
        • Mesh
        • 骨架
        • 動畫
      • 禁用特定物件
      • 建置管線整合
  • 音訊
    • Audio buses
      • 簡介
      • Decibel scale
      • Audio buses
      • Playback of audio through a bus
      • Adding effects
        • Amplify
        • BandLimit and BandPass
        • 截取
        • Chorus
        • Compressor
        • Delay
        • Distortion
        • EQ
        • EQ6, EQ10, EQ21
        • 篩選
        • HighPassFilter
        • HighShelfFilter
        • Limiter
        • LowPassFilter
        • LowShelfFilter
        • NotchFilter
        • Panner
        • Phaser
        • PitchShift
        • Record
        • Reverb
        • SpectrumAnalyzer
        • StereoEnhance
      • Automatic bus disabling
      • Bus rearrangement
      • Default bus layout
    • Audio streams
      • 簡介
      • AudioStream
      • AudioStreamPlayer
      • AudioStreamPlayer2D
      • AudioStreamPlayer3D
        • Reverb buses
        • Doppler
    • Sync the gameplay with audio and music
      • 簡介
      • Using the system clock to sync
      • Using the sound hardware clock to sync
    • Recording with microphone
      • The structure of the demo
  • 最佳實踐
    • 簡介
    • 在 Godot 中套用物件導向原則
      • 在引擎中腳本是如何運作的
      • 場景
    • 場景組織
      • 如何有效地建立關係
      • 選擇一種節點樹架構
    • 何時使用場景 v.s. 腳本
      • 匿名型別
      • 有名稱的型別
      • 腳本效能 vs PackedScene 效能
      • 結論
    • Autoload v.s. 一般節點
      • 音訊截斷問題
      • 管理共用功能或資料
      • 什麼時候該用 Autoload
    • 該避免一直使用節點的情況與如何避免
    • Godot 介面
      • 取得物件參照
      • 從物件中存取資料或邏輯
    • Godot 通知
      • _process vs. _physics_process vs. *_input
      • _init vs. 初始化 vs. 匯出
      • _ready vs. _enter_tree vs. NOTIFICATION_PARENTED
    • 資料偏好
      • 陣列 vs. 字典 vs. 物件
      • 列舉類型:整數 vs. 字串
      • AnimatedTexture vs. AnimatedSprite vs. AnimationPlayer vs. AnimationTree
    • 邏輯偏好
      • 載入 (Load) vs. 預載入 (Preload)
      • 大型關卡:靜態 vs. 動態
    • 組織專案
      • 簡介
      • 組織
      • 風格指南
      • 匯入
        • 忽略特定資料夾
      • 區分大小寫
    • 版本控制系統
      • 簡介
      • 官方 Git 外掛
      • 在版本控制系統中忽略的檔案
      • 在 Windows 上使用 Git
  • 編輯器使用手冊
    • 命令行教學
      • 命令列參照說明
      • 路徑
      • 設定專案路徑
      • 建立專案
      • 執行編輯器
      • 清除場景
      • 執行遊戲
      • 偵錯
      • 匯出
      • 執行腳本
    • 使用外部文字編輯器
      • Official editor plugins
    • 預設編輯器快捷鍵
      • 通用編輯器操作
      • 2D / Canvas 項目編輯器
      • 3D / Spatial 編輯器
      • 文字編輯器
      • 腳本編輯器
      • 視覺腳本 (VisualScript) 編輯器
      • 編輯器輸出
      • 除錯工具
      • 檔案對話框
      • 檔案系統停駐列
      • 場景樹 Dock
      • 動畫軌編輯器
      • 圖塊地圖編輯器
      • 圖塊集編輯器
    • Using the Web editor
      • Browser support
      • 限制
      • Importing a project
      • Editing and running a project
      • Where are my project files?
    • Managing editor features
      • 簡介
      • Creating a profile
      • Sharing a profile
  • 匯出
    • 匯出
      • 概覽
      • 準備專案
      • 設定主要場景
      • 匯出樣板
      • 匯出 Preset
      • 依平台匯出
        • PC (Linux/macOS/Windows)
        • 安卓
        • iOS
        • HTML5(網頁)
    • 匯出專案
      • 為何要匯出?
        • 在 PC 平台上
        • 在行動平台上
      • 匯出選單
        • 匯出樣板
        • Resource options
      • 從命令行進行匯出
      • PCK v.s. ZIP 打包檔案格式
    • 匯出套件、修正檔與 Mod
      • 使用例
      • PCK 檔概覽
      • 產生 PCK 檔
      • 在執行時開啟 PCK 檔
      • 總結
    • 功能標籤
      • 簡介
      • 預設功能
      • 自定功能
      • 覆寫專案設定
      • 預設覆寫
      • 自定建置
    • Exporting for Linux
    • Exporting for macOS
      • 系統需求
      • Code signing and notarization
        • If you have an Apple Developer ID Certificate
        • If you do not have an Apple Developer ID Certificate
        • Signing Options
        • Notarization Options
      • Entitlements
        • Hardened Runtime Entitlements
        • App Sandbox Entitlement
    • Running Godot apps on macOS
      • App is signed, notarized and distributed via App Store
      • App is signed, notarized and distributed outside App Store
      • App is signed (including ad-hoc signatures) but not notarized
      • App is not-signed, executable is linker-signed
      • Neither app nor executable is signed (relevant for Apple Silicon macs only)
    • Exporting for Windows
      • 系統需求
    • 為 Windows 更改應用程式圖示
      • 建立 ICO 檔案
      • 更改工作列圖示
      • 更改檔案圖示
      • 測試結果
    • 為通用 Windows 平台(UWP) 匯出
      • Xbox One 的限制
      • 建立簽署憑證
      • 設定自動簽署
      • 安裝套件
    • 為 iOS 匯出
      • 系統需求
      • 匯出 Godot 專案至 Xcode
      • 活躍開發中的注意事項
        • 將 Godot 專案資料夾串聯至 Xcode 的步驟
      • Plugins for iOS
      • Troubleshooting rendering issues
    • 正在為Android匯出
      • Install OpenJDK 11
      • 下載 Android SDK
      • 建立 debug.keystore
      • 在 Godot 中設定
      • 提供起動器圖示
      • 為 Google Play Store 匯出
      • 最佳化 APK 大小
      • Troubleshooting rendering issues
    • 為 Android 平台自定建置
      • 設定自定建置環境
      • 啟用自定建置與匯出
    • 為 Web 匯出
      • WebGL version
      • 匯出選項
      • 限制
        • 使用 Cookie 來保留資料
        • Background processing
        • 執行緒
        • GDNative
        • 全螢幕與滑鼠截取
        • 音訊
        • 網路
        • 剪貼簿
        • Gamepads
        • 不會顯示啟動畫面
        • 著色器語言限制
      • 提供檔案
      • 從腳本中呼叫 JavaScript
    • 為專用伺服器匯出
      • 支援平台
      • 「無周邊」vs「伺服器」二進位檔
      • 匯出 PCK 檔
      • 準備伺服器發佈
      • 開啟專用伺服器
      • 下一步
    • 單鍵部署
      • 什麼是一鍵式部署?
      • Supported platforms
      • Using one-click deploy
      • 疑難排解
        • 安卓
  • 在地化
    • Internationalizing games
      • 簡介
      • Configuring the imported translation
      • Localizing resources
      • Converting keys to text
      • Making controls resizable
      • TranslationServer
      • Testing translations
      • Translating the project name
    • Localization using gettext
      • Advantages
      • Disadvantages
      • Caveats
      • Installing gettext tools
      • Creating the PO template (POT) manually
      • Creating the PO template (POT) using pybabel
      • Creating a messages file from a PO template
      • Loading a messages file in Godot
      • Updating message files to follow the PO template
      • Checking the validity of a PO file or template
      • Using binary MO files (useful for large projects only)
    • Locales
  • 輸入
    • Using InputEvent
      • What is it?
      • How does it work?
      • Anatomy of an InputEvent
      • Actions
      • InputMap
    • Input examples
      • 簡介
      • Events versus polling
      • Input events
      • InputMap
        • Capturing actions
      • Keyboard events
        • Keyboard modifiers
      • Mouse events
        • Mouse buttons
        • Mouse motion
      • Touch events
    • Mouse and input coordinates
      • 關於
      • Hardware display coordinates
      • Viewport display coordinates
    • Customizing the mouse cursor
      • Using project settings
      • Using a script
      • Demo project
      • Cursor list
    • Handling quit requests
      • Quitting
      • Handling the notification
      • Sending your own quit notification
    • Controllers, gamepads, and joysticks
      • Supporting universal input
        • Which Input singleton method should I use?
      • Differences between keyboard/mouse and controller input
        • Dead zone
        • "Echo" events
      • 疑難排解
        • My controller isn't recognized by Godot.
        • My controller has incorrectly mapped buttons or axes.
        • My controller works on a given platform, but not on another platform.
  • Input and Output (I/O)
    • Background loading
      • ResourceInteractiveLoader
      • 使用量
        • Obtaining a ResourceInteractiveLoader
        • Polling
        • Load progress (optional)
        • Forcing completion (optional)
        • Obtaining the resource
      • 範例
      • Using multiple threads
        • Use a semaphore
        • Not blocking main thread during the polling
      • Example class
        • 範例:
    • File paths in Godot projects
      • Path separators
      • Accessing files in the project folder (res://)
      • Accessing persistent user data (user://)
      • Converting paths to absolute paths or "local" paths
      • Editor data paths
        • Self-contained mode
    • Saving games
      • 簡介
      • Identify persistent objects
      • Serializing
      • Saving and reading data
      • Some notes
    • Binary serialization API
      • 簡介
      • Packet specification
        • 0: null
        • 1: bool
        • 2: int
        • 3: float
        • 4: String
        • 5: Vector2
        • 6: Rect2
        • 7: Vector3
        • 8: Transform2D
        • 9: Plane
        • 10: Quat
        • 11: AABB
        • 12: Basis
        • 13: Transform
        • 14: Color
        • 15: NodePath
        • 16: RID (unsupported)
        • 17: Object (unsupported)
        • 18: Dictionary
        • 19: Array
        • 20: PoolByteArray
        • 21: PoolIntArray
        • 22: PoolRealArray
        • 23: PoolStringArray
        • 24: PoolVector2Array
        • 25: PoolVector3Array
        • 26: PoolColorArray
  • 數學運算
    • Vector math
      • 簡介
      • Coordinate systems (2D)
      • Vector operations
        • Member access
        • Adding vectors
        • Scalar multiplication
      • Practical applications
        • Movement
        • Pointing toward a target
      • Unit vectors
        • Normalization
        • Reflection
      • Dot product
        • Facing
      • Cross product
        • Calculating normals
        • Pointing to a target
      • More information
    • Advanced vector math
      • Planes
        • Distance to plane
        • Away from the origin
        • Constructing a plane in 2D
        • Some examples of planes
      • Collision detection in 3D
      • More information
    • Matrices and transforms
      • 簡介
        • Matrix components and the Identity matrix
        • Scaling the transformation matrix
        • Rotating the transformation matrix
        • Basis of the transformation matrix
        • Translating the transformation matrix
        • Putting it all together
        • Shearing the transformation matrix (advanced)
      • Practical applications of transforms
        • Converting positions between transforms
        • Moving an object relative to itself
        • Applying transforms onto transforms
        • Inverting a transformation matrix
      • How does it all work in 3D?
        • Representing rotation in 3D (advanced)
    • Interpolation
      • Vector interpolation
      • Transform interpolation
      • Smoothing motion
    • Beziers, curves and paths
      • Quadratic Bezier
      • Cubic Bezier
      • Adding control points
      • Curve2D, Curve3D, Path and Path2D
      • Evaluating
      • Drawing
      • Traversal
    • Random number generation
      • Global scope versus RandomNumberGenerator class
      • The randomize() method
      • Getting a random number
      • Get a random array element
      • Get a random dictionary value
      • Weighted random probability
      • "Better" randomness using shuffle bags
      • Random noise
  • 導航
    • Real Time Navigation (3D)
      • 簡介
      • The map and navigation regions
      • NavigationAgent3D
      • RVO processing
      • NavigationObstacle3D
      • Generating a path (old method)
  • 網路
    • 高階多玩家
      • 高階 API v.s. 低階 API
      • Mid level abstraction
      • Initializing the network
      • Managing connections
      • RPC
      • Back to lobby
      • Starting the game
        • Player scenes
        • Synchronizing game start
      • Synchronizing the game
        • Network master
        • Master and puppet keywords
      • 為專用伺服器匯出
    • Making HTTP requests
      • Preparing scene
      • 撰寫腳本
      • Sending data to server
    • HTTP client class
    • SSL certificates
      • 簡介
      • Approach 1: self signed cert
      • Approach 2: CA cert
    • WebSocket
      • HTML5 and WebSocket
      • Using WebSocket in Godot
        • Minimal client example
        • Minimal server example
        • Advanced chat demo
    • WebRTC
      • HTML5, WebSocket, WebRTC
        • WebSocket
        • WebRTC
      • Using WebRTC in Godot
        • Minimal connection example
        • Local signaling example
        • Remote signaling with WebSocket
  • 最佳化
    • 簡介
    • 常見
      • General optimization tips
        • 簡介
      • Measuring performance
        • 限制
        • Detective work
      • Profilers
      • Principles
        • Performant design
        • Incremental design
        • The optimization process
        • Optimizing bottlenecks
      • Appendix
        • Bottleneck math
      • Optimization using Servers
        • Servers
        • RIDs
        • Creating a sprite
        • Instantiating a Mesh into 3D space
        • Creating a 2D RigidBody and moving a sprite with it
        • Getting data from the servers
    • CPU
      • CPU optimization
      • Measuring performance
      • CPU profilers
        • External profilers
      • Manually timing functions
      • Caches
      • Languages
        • GDScript
        • C#
        • Other languages
        • C++
      • 執行緒
      • 場景樹
      • 物理
    • GPU
      • GPU optimization
        • 簡介
      • Draw calls, state changes, and APIs
        • 2D batching
        • 3D batching
        • Reuse Shaders and Materials
      • Pixel cost versus vertex cost
      • Pixel/fragment shaders and fill rate
        • Reading textures
        • Texture compression
        • Post-processing and shadows
      • Transparency and blending
      • Multi-platform advice
      • Mobile/tiled renderers
      • Optimization using MultiMeshes
        • MultiMeshes
        • Multimesh example
    • 2D
      • Optimization using batching
        • 簡介
        • How it works
        • 光照
        • Light scissoring
        • Vertex baking
        • Project Settings
        • Diagnostics
        • 常見問題
        • Appendix
    • 3D
      • Optimizing 3D performance
      • Culling
        • Occlusion culling
        • Portal Rendering
        • Other occlusion techniques
        • Transparent objects
      • Level of detail (LOD)
        • Billboards and imposters
        • Use instancing (MultiMesh)
      • Bake lighting
      • Animation and skinning
      • Large worlds
      • Animating thousands of objects
        • Animating thousands of fish with MultiMeshInstance
        • Controlling thousands of fish with Particles
    • 多執行緒
      • Thread-safe APIs
        • 執行緒
        • 全域作用域
        • 場景樹
        • 算繪
        • GDScript arrays, dictionaries
        • 資源
      • Using multiple threads
        • 執行緒
        • Creating a Thread
        • Mutexes
        • Semaphores
  • 物理
    • 物理系統介紹
      • Collision objects
        • Physics material
        • 碰撞形體
        • Physics process callback
        • Collision layers and masks
      • Area2D
      • StaticBody2D
      • RigidBody2D
        • Rigid body modes
        • Using RigidBody2D
        • Contact reporting
      • KinematicBody2D
        • Kinematic collision response
    • Using RigidBody
      • What is a rigid body?
      • How to control a rigid body
      • The "look at" method
    • Using Area2D
      • 簡介
      • What is an area?
      • Area properties
      • Overlap detection
      • Area influence
        • Point gravity
        • 範例
    • Using KinematicBody2D
      • 簡介
      • What is a kinematic body?
      • Movement and collision
        • move_and_collide
        • move_and_slide
        • move_and_slide_with_snap
      • Detecting collisions
      • Which movement method to use?
      • 範例
        • Movement and walls
        • Bouncing/reflecting
        • Platformer movement
    • Ray-casting
      • 簡介
      • Space
      • Accessing space
      • Raycast query
      • Collision exceptions
      • 碰撞遮罩
      • 3D ray casting from screen
    • Ragdoll system
      • 簡介
      • Setting up the ragdoll
        • Creating physical bones
        • Cleaning up the skeleton
        • Collision shape adjustment
        • Joints adjustment
      • Simulating the ragdoll
        • Collision layer and mask
    • Kinematic character (2D)
      • 簡介
      • Physics process
      • 場景設定
      • Moving the kinematic character
    • Using SoftBody
      • Basic set-up
      • Cloak simulation
    • Collision shapes (3D)
      • Primitive collision shapes
      • Convex collision shapes
      • Concave or trimesh collision shapes
      • Performance caveats
    • Physics Interpolation
      • Quick start guide
      • 簡介
        • Physics ticks and rendered frames
        • Lock the tick / frame rate together?
        • Adapt the tick rate?
        • Lock the tick rate, but use interpolation to smooth frames in between physics ticks
        • Linear interpolation
        • The physics interpolation fraction
        • Calculating the interpolated position
        • Smoothed transformations between physics ticks?
        • In the past
        • Why look into the past? Why not predict the future?
        • Fixed timestep interpolation
      • Using physics interpolation
        • Turn on the physics interpolation setting
        • Move (almost) all game logic from _process to _physics_process
        • Ensure that all indirect movement happens during physics ticks
        • Choose a physics tick rate
        • Call reset_physics_interpolation() when teleporting objects
      • Advanced physics interpolation
        • Exceptions to automatic physics interpolation
        • 攝影機
        • Manual Camera interpolation
        • Typical example
        • get_global_transform_interpolated()
        • Example manual Camera script
        • Mouse look
        • Disabling interpolation on other nodes
        • MultiMeshes
  • 個別平台
    • Android plugins
      • Creating Android plugins
        • 簡介
        • Android plugin
        • 疑難排解
      • Android in-app purchases
        • Migrating from Godot 3.2.1 and lower (GodotPaymentsV3)
        • 使用量
    • iOS plugins
      • Creating iOS plugins
        • Loading and using an existing plugin
        • Creating an iOS plugin
      • Plugins for iOS
        • Accessing plugin singletons
        • Asynchronous methods
        • Store Kit
        • Game Center
        • Multi-platform games
    • HTML5
      • HTML5 shell class reference
        • Engine
        • Engine configuration
      • Custom HTML page for Web export
        • Setup
        • Starting the project
        • Customizing the behavior
        • Customizing the presentation
        • 偵錯
    • Godot 支援的主控台應用程式
      • Console publishing process
      • Official support
      • Third-party support
    • Mobile rendering limitations
  • 外掛
    • Editor plugins
      • Installing plugins
        • Finding plugins
        • Installing a plugin
        • Enabling a plugin
      • Making plugins
        • About plugins
        • Creating a plugin
        • A custom node
        • Going beyond
        • Registering autoloads/singletons in plugins
      • Making main screen plugins
        • What this tutorial covers
        • Initializing the plugin
        • Main screen scene
        • Update the plugin script
        • Try the plugin
      • Import plugins
        • 簡介
        • Configuration
        • The EditorImportPlugin class
        • Options and presets
        • The import method
        • Platform variants and generated files
        • Trying the plugin
      • Spatial gizmo plugins
        • 簡介
        • The EditorSpatialGizmoPlugin
        • Simple approach
        • Alternative approach
      • Inspector plugins
        • Setting up your plugin
        • Interacting with the inspector
        • Adding an interface to edit properties
      • Visual Shader plugins
    • Running code in the editor
      • What is tool?
      • How to use it
      • Try it out
      • Editing variables
      • 實體化場景
  • 算繪
    • Using Viewports
      • 簡介
      • 輸入
      • Listener
      • Cameras (2D & 3D)
      • Scale & stretching
      • Worlds
      • 截取
      • Viewport Container
      • 算繪
      • Render target
    • Multiple resolutions
      • The problem of multiple resolutions
      • One size fits all
      • Base size
      • Resizing
      • Stretch settings
        • Stretch Mode
        • Stretch Aspect
        • Stretch Shrink
        • From scripts
      • Common use case scenarios
        • Desktop game
        • Mobile game in landscape mode
        • Mobile game in portrait mode
        • Non-game application
      • hiDPI support
      • Reducing aliasing on downsampling
      • Handling aspect ratios
      • Field of view scaling
      • Scaling 2D and 3D elements differently using Viewports
    • Fixing jitter and stutter
      • What are jitter and stutter?
      • Distinguishing between them
      • Jitter
      • Stutter
        • Windows
        • Linux (X11)
        • macOS
        • 安卓
        • iOS
      • Reporting stutter or jitter problems
    • Differences between GLES2 and GLES3
      • 粒子
      • SCREEN_TEXTURE mip-maps
      • DEPTH_TEXTURE
      • Color space
      • HDR
      • SpatialMaterial features
      • Environment features
      • GIProbes
      • Contact shadows
      • Light performance
      • Texture compression
      • Blend shapes
      • Shading language
        • textureSize() workaround
      • Built in variables and render modes
  • 撰寫腳本
    • Programming languages
      • GDScript
        • GDScript 基礎
        • GDScript:動態語言簡介
        • GDScript 匯出
        • GDScript 風格指南
        • GDScript 中的靜態型別
        • GDScript 警告系統
        • GDScript 格式化字串
      • 視覺腳本 (VisualScript)
        • 什麼是視覺腳本
        • 視覺腳本入門
        • 節點與術語
        • 自定視覺腳本節點
      • C#
        • C# 基礎
        • C# 功能
        • C# API 與 GDScript 的不同
        • C# 風格指南
      • GDNative
        • What is GDNative?
        • GDNative C example
        • GDNative C++ example
    • Core features
      • 偵錯
        • Overview of debugging tools
        • Debugger panel
      • Idle and Physics Processing
      • 群組
        • Managing groups
      • Nodes and scene instances
        • Getting nodes
        • Node paths
        • 建立節點
        • 實體化場景
      • 可複寫函式
      • 跨語言腳本撰寫
        • 實體化節點
        • 存取欄位
        • 呼叫方法
        • 繼承
      • 建立腳本樣板
        • 放置樣板
        • 語言支援與覆寫行為
        • 預設樣板
        • 樣板預留位置列表
      • Evaluating expressions
        • Basic usage
        • Passing variables to an expression
        • Setting a base instance for the expression
        • Example script
        • Built-in functions
      • Change scenes manually
      • Instancing with signals
        • Shooting example
      • Pausing games and process mode
        • 簡介
        • How pausing works
        • Process Modes
        • Pause Menu Example
      • 檔案系統
        • 簡介
        • 實作
        • project.godot
        • 路徑分隔字元
        • 資源路徑
        • 使用者路徑
        • 主機檔案系統
        • 缺點
      • 資源
        • 節點與資源
        • 外部 vs 內建
        • 在程式碼中載入資源
        • 載入場景
        • 釋放資源
        • 建立自己的資源
      • 單例(Autoload)
        • 簡介
        • Autoload
        • 自製場景切換器
      • Using SceneTree
        • 簡介
        • MainLoop
        • 場景樹
        • 根檢視區
        • 場景樹
        • 樹順序
        • 藉由進入 場景樹 來「成為有效狀態」
        • 修改目前場景
      • Scene Unique Nodes
        • 簡介
        • Creating and using them
  • 著色器
    • Introduction to shaders
      • Shaders in Godot
      • Shader types
      • Render modes
      • Processor functions
        • Vertex processor
        • Fragment processor
        • Light processor
    • Shading reference
      • Shading language
        • 簡介
        • Data types
        • 陣列
        • 常數
        • 運算子
        • Flow control
        • Discarding
        • 函式
        • Built-in variables
        • Built-in functions
      • Spatial shaders
        • Render modes
        • Built-ins
        • Global built-ins
        • Vertex built-ins
        • Fragment built-ins
        • Light built-ins
      • CanvasItem shaders
        • Render modes
        • Built-ins
        • Global built-ins
        • Vertex built-ins
        • Fragment built-ins
        • Light built-ins
      • Particle shaders
        • Render modes
        • Built-ins
        • Global built-ins
        • Vertex built-ins
    • Your first shader
      • Your first 2D shader
        • 簡介
        • Setup
        • Your first CanvasItem shader
        • Your first fragment function
        • Your first vertex function
        • 結論
      • Your first 3D shader
        • Where to assign my material
        • 設定
        • Shader magic
        • Noise heightmap
        • Uniforms
        • Interacting with light
      • Your second 3D shader
        • Your first spatial fragment function
        • Animating with TIME
        • Advanced effects: waves
    • Shader materials
      • 簡介
      • Creating a ShaderMaterial
      • Converting to ShaderMaterial
    • Using VisualShaders
      • Creating a VisualShader
      • Using the Visual Shader Editor
      • Visual Shader nodes
        • Expression node
        • Fresnel node
        • Boolean node
        • If node
        • Switch node
    • Screen-reading shaders
      • 簡介
      • SCREEN_TEXTURE built-in texture
      • SCREEN_TEXTURE example
      • Behind the scenes
      • Back-buffer logic
      • DEPTH_TEXTURE
    • Converting GLSL to Godot shaders
      • GLSL
        • Shader programs
        • Vertex attributes
        • gl_Position
        • Varyings
        • Main
        • 常數
        • Macros
        • 變數
        • Coordinates
        • Precision
      • Shadertoy
        • Types
        • mainImage
        • 變數
        • Coordinates
      • The Book of Shaders
        • Types
        • Main
        • 變數
        • Coordinates
    • Shaders style guide
      • 格式
        • 編碼與特殊字元
        • 縮排
        • 斷行與空行
        • 空行
        • 每行字數限制
        • 一行一個陳述式
        • 註釋中的空白
        • 空白
        • Floating-point numbers
      • Accessing vector members
      • 命名公約
        • 函式與變數
        • 常數
      • 程式碼順序
        • 區域變數
    • Advanced post-processing
      • 簡介
      • Full screen quad
      • Depth texture
      • An optimization
    • Using a Viewport as a texture
      • 簡介
      • Setting up the Viewport
      • Applying the texture
      • Making the planet texture
      • Coloring the planet
      • Making an ocean
    • Custom post-processing
      • 簡介
      • Single pass post-processing
      • Multi-pass post-processing
    • Making trees
      • Start with a tree
      • Paint with vertex colors
      • Write a custom shader for the leaves
      • Improving the shader
  • 使用者介面 (UI)
    • Size and anchors
      • Centering a control
      • Layout Presets
    • Using Containers
      • Container layout
      • Size Flags:大小標誌
      • Container types
        • Box Containers
        • Grid Container
        • Margin Container
        • Tab Container
        • Split Container
        • PanelContainer
        • ScrollContainer
        • ViewportContainer
      • Creating custom Containers
    • Custom GUI controls
      • So many controls...
      • Drawing
        • Checking control size
        • Checking focus
      • Sizing
      • 輸入
        • Input events
        • 通知
    • Keyboard/Controller Navigation and Focus
      • Node settings
      • Necessary code
    • Control node gallery
    • GUI skinning and themes
      • Introduction to GUI skinning
        • Basics of themes
        • Customizing a control
        • Customizing a project
        • Beyond controls
      • Using the theme editor
        • Creating a theme
        • Theme editor overview
        • Manage and import items
      • Theme type variations
        • Creating a type variation
        • Using a type variation
    • Control node tutorials
      • BBCode in RichTextLabel
        • 簡介
        • Using BBCode
        • Reference
        • Animation effects
        • Custom BBCode tags and text effects
  • XR (AR/VR)
    • AR/VR primer
      • AR/VR server
      • New AR/VR nodes
      • Official plugins and resources
      • Other things to consider
    • OpenXR plugin
      • 簡介
      • 入門
      • 下一步
      • Plugin features
        • Enabling the OpenXR plugin
        • Switching runtimes
        • 穿透
        • Deploying on Quest
        • Hand tracking
    • Oculus mobile plugin (deprecated)
      • Developing for Oculus Quest
        • 簡介
        • Setting Up Godot
        • Setting Up Your Quest
    • OpenVR plugin
      • VR starter tutorial
        • VR starter tutorial part 1
        • VR starter tutorial part 2

開發

  • 編譯
    • 取得原始碼
      • 下載 Godot 原始碼
    • 建置系統簡介
      • SCons
      • Setup
      • 選擇平台
      • 產生的二進位檔
      • 工具
      • 目標
      • 位元
      • 自定義模組
      • 清理產生的檔案
      • 其他建置選項
        • 複寫建置選項
      • 匯出樣板
    • 為 Windows 進行編譯
      • 系統需求
      • 設定 SCons
      • Visual Studio 安裝須知
      • 下載 Godot 原始碼
      • 編譯
        • 選擇編譯器
        • 執行 SCons
      • Development in Visual Studio
      • 從其他作業系統上為 Windows 進行交叉編譯
        • 疑難排解
      • 建立 Windows 匯出樣板
    • 為 X11 進行編譯 (Linux, *BSD)
      • 系統需求
        • 用於各個發行版的單行安裝程式
      • 編譯
      • 編譯無周邊版本與伺服器版本
      • 建置匯出樣板
      • 使用 Clang 與 LLD 來更快速地開發
      • Using Pyston for faster development
    • 為 macOS 進行編譯
      • 系統需求
      • 編譯
      • 編譯無周邊版本與伺服器版本
      • 建置匯出樣板
      • 在 Linux 上為 macOS 進行交叉編譯
    • 為 Android 進行編譯
      • 請注意
      • 系統需求
      • 設定建置系統
      • 建置匯出樣板
        • 加上對 x86 裝置的支援
        • 清理產生的匯出樣板
      • 使用匯出樣板
        • 安裝樣板
      • 疑難排解
        • SCons 中未顯示平台
        • 應用程式無法安裝
        • 應用程式馬上退出
    • 為 iOS 進行編譯
      • 系統需求
      • 編譯
      • 執行
    • 在 Linux 上為 iOS 進行交叉編譯
      • 免責聲明
      • 系統需求
      • 設定環境
        • darling-dmg
        • 準備 SDK
        • Toolchain
      • 為 iPhone 編譯 Godot
        • 建置 Fat Binary
    • 為通用 Windows 平台進行編譯
      • 系統需求
      • 編譯
      • 建立 UWP 匯出樣板
      • 通過 Visual Studio 執行 UWP 應用程式
    • 為網頁平台進行編譯
      • 系統需求
      • 建置匯出樣板
      • Threads and GDNative
      • Building the Editor
    • 通過 Mono 進行編譯
      • 系統需求
      • 環境變數
      • 開啟 Mono 模組
      • 產生 Glue
        • 請注意
      • 使用 Mono Glue 來重新建置
      • 範例
        • 範例 (Windows)
        • 範例 (X11)
      • 資料目錄
        • 匯出樣板
        • 編輯器
      • 建置 Mono 執行環境
      • 以 Android 作為建置目標
      • 以 iOS 作為建置目標
      • 以 WebAssembly 作為建置目標
      • 基礎類別函式庫 - Base Class Library
      • AOT 交叉編譯器
      • 命令行選項
    • 最佳化建置檔案大小
      • 理由
      • 在二進位檔中移除
      • 最佳化大小而非速度
      • 以連結時期最佳化進行編譯
      • 禁用 3D
      • Disabling advanced GUI objects
      • 禁用不需要的模組
    • 以腳本加密密鑰進行編譯
      • 按部就班
      • 疑難排解
  • 引擎開發
    • Setting up a development environment
      • 設定 IDE
        • Android Studio
        • CLion
        • Code::Blocks
        • KDevelop
        • Qt Creator
        • Visual Studio
        • Visual Studio Code
        • Xcode
    • Getting started with Godot's source code
      • Godot 開發簡介
        • 架構圖
        • 使用 gdb 為編輯器進行除錯
      • 常見引擎方法與巨集
        • 印出文字
        • 格式化字串
        • 將整數或浮點數轉為字串
        • 在地化字串
        • 鉗制數值
        • 微型效能評定 (Microbenchmarking)
        • 取得專案或編輯器設定
        • 錯誤巨集
      • Core 型別
        • 定義
        • 記憶體模型
        • 記憶體分配
        • Containers
        • 字串
        • StringName
        • 數學型別
        • NodePath
        • RID
      • Variant 類別
        • 關於
        • 容器:字典 (Dictionary) 與陣列 (Array)
      • Object 類別
        • 一般性定義
        • 註冊 Object
        • 常數
        • 屬性 (Set/Get)
        • 使用 _set/_get/_get_property_list 來繫結屬性
        • 動態型別轉換
        • 訊號
        • 通知
        • 參照
        • 資源:
        • 載入資源
        • 保存資源
      • 類別繼承樹
        • Object
        • Reference
        • Control
        • Node2D
        • Spatial
    • Extending Godot by modifying its source code
      • 以 C++ 語言自定模組
        • 模組
        • 可以做什麼?
        • 建立新模組
        • 使用模組
        • 從外部編譯模組
        • 為開發環境改進建置系統
        • 撰寫自定說明文件
        • 新增自定編輯器圖示
        • 總結
      • 繫結外部函式庫
        • 模組
        • 使用模組
      • 自定 Godot 伺服器
        • 簡介
        • 可以做什麼?
        • 建立 Godot 伺服器
        • 自定受管理的資源資料
        • 在 GDScript 中註冊該類別
        • MessageQueue
        • 總結
      • 自定資源格式載入器
        • 簡介
        • 可以做什麼?
        • 不能做什麼?
        • 建立 ResourceFormatLoader
        • 建立 ResourceFormatSaver
        • 建立自定資料型別
        • 註冊新的檔案格式
        • 在 GDScript 中載入
      • 自定 AudioStream
        • 簡介
        • 可以做什麼?
        • 建立 AudioStream
        • 建立 AudioStreamPlayback
    • Debugging and profiling
      • Debugging on macOS
        • Debugging Godot editor
        • Debugging exported project
      • Using C++ profilers
        • Recommended profilers
        • 設定 Godot
        • Benchmarking startup/shutdown times
        • Profiler-specific instructions
  • 編輯器開發
    • Introduction to editor development
      • Technical choices
      • Directory structure
      • Editor dependencies in scene/ files
      • Development tips
    • 編輯器圖示
      • 建立圖示
      • 為亮色編輯器主題調整色彩
      • 圖示最佳化
      • 整合與分享圖示
      • 疑難排解
      • 參照
    • 編輯器風格指南
      • 簡介
      • 撰文風格
      • 按鈕與選單文字
      • 屬性面板分段
      • 屬性目標中的效能提示
      • 工具提示
  • Godot 檔案格式
    • GDScript 語法
    • TSCN 檔案格式
      • 檔案結構
        • 檔案內的項目
      • 場景樹
        • NodePath
        • 骨架
        • BoneAttachment
        • AnimationPlayer
      • 資源
        • 外部資源
        • 內部資源
        • ArrayMesh
        • 動畫

社群

  • 參與貢獻
    • 入門
      • 參與貢獻的方法
        • 參與貢獻程式碼
        • 測試與回報問題
        • 參與貢獻說明文件
        • 參與貢獻翻譯
    • Contributing to the engine
      • 參與引擎貢獻的最佳實踐
        • 簡介
        • 語言
        • 最佳實踐
      • Pull Request 工作流程
        • Git 原始碼儲存庫
        • Fork 與 Clone
        • 建立分支
        • 更新分支
        • 做出更改
        • 將更改推送 (Push) 到遠端
        • 開啟 PR
        • 更改 PR
        • 互動性 Rebase
        • 刪除 Git 分支
      • Testing pull requests
        • Downloading a compiled build
        • Compiling a pull request branch from source
      • Bisect 迴歸
        • 什麼是 Bisect?
        • 使用官方建置來加快 Bisect
        • Git 的 Bisect 指令
      • Bug 分級方針
        • Issue 管理
      • 程式碼樣式方針
        • C++ 與 Objective-C
        • Java
        • Python
        • Comment style guide
      • C++ usage guidelines
        • 理由
        • Disallowed features
    • Writing documentation
      • Guidelines
        • Content guidelines
        • 說明文件撰寫方針
        • 說明文件方針
      • Writing the manual
        • 參與貢獻說明文件
        • Building the manual with Sphinx
      • Class reference guides
        • 參與貢獻類別參照文件
        • Class reference writing guidelines
      • Translating the documentation
        • 本地化編輯器與說明文件
  • 素材庫
    • About the Asset Library
      • Types of assets
      • 常見問題
        • Can paid assets be uploaded to the asset library?
    • Using the Asset Library
      • On the website
        • 概覽
        • Searching
        • Breakdown of an asset
        • Registering and logging in
      • In the editor
    • Submitting to the Asset Library
      • 簡介
      • Submission guidelines
        • 系統需求
        • Recommendations
      • Submitting
  • 社群頻道
    • Q&A
    • Rocket.Chat
    • IRC on Libera.Chat
    • 其他聊天
    • 各語言社群
    • 社群網路
    • 討論區
  • 教學與資源
    • 從何開始
    • 影片教學
    • 文字教學
    • 開發日誌
    • 資源

類別參照手冊

  • Godot API
    • @GDScript
      • Description
      • Methods
      • Constants
      • Method Descriptions
    • @GlobalScope
      • Description
      • Properties
      • Enumerations
      • Constants
      • Property Descriptions
    • AABB
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AcceptDialog
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • AESContext
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • AnimatedSprite
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • AnimatedSprite3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • AnimatedTexture
      • Description
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • Animation
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationNode
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeAdd2
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AnimationNodeAdd3
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AnimationNodeAnimation
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AnimationNodeBlend2
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AnimationNodeBlend3
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AnimationNodeBlendSpace1D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeBlendSpace2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeBlendTree
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeOneShot
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AnimationNodeOutput
      • Tutorials
    • AnimationNodeStateMachine
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • AnimationNodeStateMachinePlayback
      • Description
      • Tutorials
      • Properties
      • Methods
      • Method Descriptions
    • AnimationNodeStateMachineTransition
      • Tutorials
      • Properties
      • Signals
      • Enumerations
      • Property Descriptions
    • AnimationNodeTimeScale
      • Description
      • Tutorials
    • AnimationNodeTimeSeek
      • Description
      • Tutorials
    • AnimationNodeTransition
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AnimationPlayer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationRootNode
    • AnimationTrackEditPlugin
    • AnimationTree
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationTreePlayer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Area
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Area2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Array
      • Description
      • Methods
      • Method Descriptions
    • ArrayMesh
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • ARVRAnchor
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • ARVRCamera
      • Description
      • Tutorials
    • ARVRController
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • ARVRInterface
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ARVRInterfaceGDNative
      • Description
    • ARVROrigin
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ARVRPositionalTracker
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ARVRServer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AspectRatioContainer
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AStar
      • Description
      • Methods
      • Method Descriptions
    • AStar2D
      • Description
      • Methods
      • Method Descriptions
    • AtlasTexture
      • Description
      • Properties
      • Property Descriptions
    • AudioBusLayout
      • Description
    • AudioEffect
      • Description
      • Tutorials
    • AudioEffectAmplify
      • Description
      • Properties
      • Property Descriptions
    • AudioEffectBandLimitFilter
      • Description
    • AudioEffectBandPassFilter
      • Description
    • AudioEffectCapture
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AudioEffectChorus
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AudioEffectCompressor
      • Description
      • Properties
      • Property Descriptions
    • AudioEffectDelay
      • Description
      • Properties
      • Property Descriptions
    • AudioEffectDistortion
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioEffectEQ
      • Description
      • Methods
      • Method Descriptions
    • AudioEffectEQ10
      • Description
    • AudioEffectEQ21
      • Description
    • AudioEffectEQ6
      • Description
    • AudioEffectFilter
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioEffectHighPassFilter
      • Description
    • AudioEffectHighShelfFilter
      • Tutorials
    • AudioEffectInstance
    • AudioEffectLimiter
      • Description
      • Properties
      • Property Descriptions
    • AudioEffectLowPassFilter
      • Description
    • AudioEffectLowShelfFilter
      • Tutorials
    • AudioEffectNotchFilter
      • Description
    • AudioEffectPanner
      • Description
      • Properties
      • Property Descriptions
    • AudioEffectPhaser
      • Description
      • Properties
      • Property Descriptions
    • AudioEffectPitchShift
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioEffectRecord
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AudioEffectReverb
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioEffectSpectrumAnalyzer
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioEffectSpectrumAnalyzerInstance
      • Methods
      • Enumerations
      • Method Descriptions
    • AudioEffectStereoEnhance
      • Properties
      • Property Descriptions
    • AudioServer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AudioStream
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • AudioStreamGenerator
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioStreamGeneratorPlayback
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • AudioStreamMicrophone
      • Description
      • Tutorials
    • AudioStreamMP3
      • Description
      • Properties
      • Property Descriptions
    • AudioStreamOGGVorbis
      • Description
      • Properties
      • Property Descriptions
    • AudioStreamPlayback
      • Description
      • Tutorials
    • AudioStreamPlaybackResampled
    • AudioStreamPlayer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AudioStreamPlayer2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • AudioStreamPlayer3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AudioStreamRandomPitch
      • Description
      • Properties
      • Property Descriptions
    • AudioStreamSample
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • BackBufferCopy
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • BakedLightmap
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • BakedLightmapData
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • BaseButton
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Basis
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • BitMap
      • Description
      • Methods
      • Method Descriptions
    • BitmapFont
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Bone2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • BoneAttachment
      • Description
      • Properties
      • Property Descriptions
    • bool
      • Description
      • Methods
      • Method Descriptions
    • BoxContainer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • BoxShape
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Button
      • Description
      • Tutorials
      • Properties
      • Theme Properties
      • Enumerations
      • Property Descriptions
      • Theme Property Descriptions
    • ButtonGroup
      • Description
      • Properties
      • Methods
      • Signals
      • Method Descriptions
    • CallbackTweener
      • Description
      • Methods
      • Method Descriptions
    • Camera
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Camera2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CameraFeed
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CameraServer
      • Description
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • CameraTexture
      • Description
      • Properties
      • Property Descriptions
    • CanvasItem
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • CanvasItemMaterial
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • CanvasLayer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • CanvasModulate
      • Description
      • Properties
      • Property Descriptions
    • CapsuleMesh
      • Description
      • Properties
      • Property Descriptions
    • CapsuleShape
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CapsuleShape2D
      • Description
      • Properties
      • Property Descriptions
    • CenterContainer
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CharFXTransform
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CheckBox
      • Description
      • Properties
      • Theme Properties
      • Theme Property Descriptions
    • CheckButton
      • Description
      • Properties
      • Theme Properties
      • Theme Property Descriptions
    • CircleShape2D
      • Description
      • Properties
      • Property Descriptions
    • ClassDB
      • Description
      • Methods
      • Method Descriptions
    • ClippedCamera
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CollisionObject
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • CollisionObject2D
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • CollisionPolygon
      • Description
      • Properties
      • Property Descriptions
    • CollisionPolygon2D
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • CollisionShape
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • CollisionShape2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Color
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • ColorPicker
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • ColorPickerButton
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • ColorRect
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ConcavePolygonShape
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • ConcavePolygonShape2D
      • Description
      • Properties
      • Property Descriptions
    • ConeTwistJoint
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ConfigFile
      • Description
      • Methods
      • Method Descriptions
    • ConfirmationDialog
      • Description
      • Properties
      • Methods
      • Method Descriptions
    • Container
      • Description
      • Tutorials
      • Methods
      • Signals
      • Constants
      • Method Descriptions
    • Control
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • ConvexPolygonShape
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ConvexPolygonShape2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • CPUParticles
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CPUParticles2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Crypto
      • Description
      • Methods
      • Method Descriptions
    • CryptoKey
      • Description
      • Methods
      • Method Descriptions
    • CSGBox
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGCombiner
      • Description
      • Tutorials
    • CSGCylinder
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGMesh
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGPolygon
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • CSGPrimitive
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGShape
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CSGSphere
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGTorus
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSharpScript
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • CubeMap
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CubeMesh
      • Description
      • Properties
      • Property Descriptions
    • CullInstance
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • Curve
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Curve2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Curve3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • CurveTexture
      • Description
      • Properties
      • Property Descriptions
    • CylinderMesh
      • Description
      • Properties
      • Property Descriptions
    • CylinderShape
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • DampedSpringJoint2D
      • Description
      • Properties
      • Property Descriptions
    • Dictionary
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • DirectionalLight
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • Directory
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • DTLSServer
      • Description
      • Methods
      • Method Descriptions
    • DynamicFont
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • DynamicFontData
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • EditorExportPlugin
      • Description
      • Methods
      • Method Descriptions
    • EditorFeatureProfile
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorFileDialog
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • EditorFileSystem
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorFileSystemDirectory
      • Description
      • Methods
      • Method Descriptions
    • EditorImportPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorInspector
      • Description
      • Properties
      • Methods
      • Signals
      • Method Descriptions
    • EditorInspectorPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorInterface
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • EditorPlugin
      • Description
      • Tutorials
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • EditorProperty
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • EditorResourceConversionPlugin
      • Methods
      • Method Descriptions
    • EditorResourcePicker
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • EditorResourcePreview
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorResourcePreviewGenerator
      • Description
      • Methods
      • Method Descriptions
    • EditorSceneImporter
      • Description
      • Methods
      • Constants
      • Method Descriptions
    • EditorSceneImporterFBX
      • Description
    • EditorSceneImporterGLTF
      • Description
    • EditorScenePostImport
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorScript
      • Description
      • Methods
      • Method Descriptions
    • EditorScriptPicker
      • Description
      • Properties
      • Property Descriptions
    • EditorSelection
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorSettings
      • Description
      • Methods
      • Signals
      • Constants
      • Method Descriptions
    • EditorSpatialGizmo
      • Description
      • Methods
      • Method Descriptions
    • EditorSpatialGizmoPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorSpinSlider
      • Description
      • Properties
      • Property Descriptions
    • EditorVCSInterface
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EncodedObjectAsID
      • Description
      • Properties
      • Property Descriptions
    • Engine
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Environment
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Expression
      • Description
      • Methods
      • Method Descriptions
    • ExternalTexture
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • File
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • FileDialog
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • FileSystemDock
      • Methods
      • Signals
      • Method Descriptions
    • float
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • FlowContainer
      • Description
      • Methods
      • Method Descriptions
    • Font
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • FuncRef
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GDNative
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GDNativeLibrary
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GDScript
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • GDScriptFunctionState
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • Generic6DOFJoint
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Geometry
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • GeometryInstance
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GIProbe
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GIProbeData
      • Tutorials
      • Properties
      • Property Descriptions
    • GLTFAccessor
      • Description
      • Properties
      • Property Descriptions
    • GLTFAnimation
      • Description
      • Properties
      • Property Descriptions
    • GLTFBufferView
      • Description
      • Properties
      • Property Descriptions
    • GLTFCamera
      • Description
      • Properties
      • Property Descriptions
    • GLTFDocument
      • Description
    • GLTFLight
      • Description
      • Properties
      • Property Descriptions
    • GLTFMesh
      • Description
      • Properties
      • Property Descriptions
    • GLTFNode
      • Description
      • Properties
      • Property Descriptions
    • GLTFSkeleton
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFSkin
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFSpecGloss
      • Description
      • Properties
      • Property Descriptions
    • GLTFState
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFTexture
      • Description
      • Properties
      • Property Descriptions
    • GodotSharp
      • Description
      • Methods
      • Method Descriptions
    • Gradient
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GradientTexture
      • Description
      • Properties
      • Property Descriptions
    • GradientTexture2D
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • GraphEdit
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • GraphNode
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • GridContainer
      • Description
      • Tutorials
      • Properties
      • Theme Properties
      • Property Descriptions
      • Theme Property Descriptions
    • GridMap
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Constants
      • Property Descriptions
      • Method Descriptions
    • GrooveJoint2D
      • Description
      • Properties
      • Property Descriptions
    • HashingContext
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • HBoxContainer
      • Description
      • Tutorials
      • Theme Properties
      • Theme Property Descriptions
    • HeightMapShape
      • Description
      • Properties
      • Property Descriptions
    • HFlowContainer
      • Description
      • Theme Properties
      • Theme Property Descriptions
    • HingeJoint
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • HMACContext
      • Description
      • Methods
      • Method Descriptions
    • HScrollBar
      • Description
      • Theme Properties
      • Theme Property Descriptions
    • HSeparator
      • Description
      • Theme Properties
      • Theme Property Descriptions
    • HSlider
      • Description
      • Theme Properties
      • Theme Property Descriptions
    • HSplitContainer
      • Description
      • Tutorials
      • Theme Properties
      • Theme Property Descriptions
    • HTTPClient
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • HTTPRequest
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Image
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • ImageTexture
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ImmediateGeometry
      • Description
      • Methods
      • Method Descriptions
    • Input
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • InputEvent
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • InputEventAction
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventGesture
      • Properties
      • Property Descriptions
    • InputEventJoypadButton
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventJoypadMotion
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventKey
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • InputEventMagnifyGesture
      • Properties
      • Property Descriptions
    • InputEventMIDI
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventMouse
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventMouseButton
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventMouseMotion
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventPanGesture
      • Properties
      • Property Descriptions
    • InputEventScreenDrag
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventScreenTouch
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventWithModifiers
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputMap
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • InstancePlaceholder
      • Description
      • Methods
      • Method Descriptions
    • int
      • Description
      • Methods
      • Method Descriptions
    • InterpolatedCamera
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • IntervalTweener
      • Description
    • IP
      • Description
      • Methods
      • Enumerations
      • Constants
      • Method Descriptions
    • ItemList
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • JavaClass
    • JavaClassWrapper
      • Methods
      • Method Descriptions
    • JavaScript
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • JavaScriptObject
      • Description
    • JNISingleton
      • Description
      • Tutorials
    • Joint
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Joint2D
      • Description
      • Properties
      • Property Descriptions
    • JSON
      • Description
      • Methods
      • Method Descriptions
    • JSONParseResult
      • Description
      • Properties
      • Property Descriptions
    • JSONRPC
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • KinematicBody
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • KinematicBody2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • KinematicCollision
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • KinematicCollision2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Label
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • Label3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • LargeTexture
      • Description
      • Properties
      • Methods
      • Method Descriptions
    • Light
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Light2D
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • LightOccluder2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Line2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • LineEdit
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • LineShape2D
      • Description
      • Properties
      • Property Descriptions
    • LinkButton
      • Description
      • Properties
      • Theme Properties
      • Enumerations
      • Property Descriptions
      • Theme Property Descriptions
    • Listener
      • Description
      • Methods
      • Method Descriptions
    • Listener2D
      • Description
      • Methods
      • Method Descriptions
    • MainLoop
      • Description
      • Methods
      • Signals
      • Constants
      • Method Descriptions
    • MarginContainer
      • Description
      • Tutorials
      • Theme Properties
      • Theme Property Descriptions
    • Marshalls
      • Description
      • Methods
      • Method Descriptions
    • Material
      • Description
      • Tutorials
      • Properties
      • Constants
      • Property Descriptions
    • MenuButton
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • Mesh
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • MeshDataTool
      • Description
      • Methods
      • Method Descriptions
    • MeshInstance
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • MeshInstance2D
      • Description
      • Tutorials
      • Properties
      • Signals
      • Property Descriptions
    • MeshLibrary
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • MeshTexture
      • Description
      • Properties
      • Property Descriptions
    • MethodTweener
      • Description
      • Methods
      • Method Descriptions
    • MobileVRInterface
      • Description
      • Properties
      • Property Descriptions
    • MultiMesh
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • MultiMeshInstance
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • MultiMeshInstance2D
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • MultiplayerAPI
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • MultiplayerPeerGDNative
      • Properties
    • Mutex
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • NativeScript
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Navigation
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • Navigation2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Navigation2DServer
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • NavigationAgent
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • NavigationAgent2D
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • NavigationMesh
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • NavigationMeshGenerator
      • Description
      • Methods
      • Method Descriptions
    • NavigationMeshInstance
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • NavigationObstacle
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • NavigationObstacle2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • NavigationPolygon
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • NavigationPolygonInstance
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • NavigationServer
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • NetworkedMultiplayerCustom
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • NetworkedMultiplayerENet
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • NetworkedMultiplayerPeer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • NinePatchRect
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Node
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • Node2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • NodePath
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • NoiseTexture
      • Description
      • Properties
      • Property Descriptions
    • Object
      • Description
      • Tutorials
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Method Descriptions
    • Occluder
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OccluderPolygon2D
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • OccluderShape
      • Description
    • OccluderShapePolygon
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OccluderShapeSphere
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OmniLight
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • OpenSimplexNoise
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OptionButton
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • OS
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • PackedDataContainer
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PackedDataContainerRef
      • Methods
      • Method Descriptions
    • PackedScene
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • PackedSceneGLTF
      • Description
      • Properties
      • Methods
      • Method Descriptions
    • PacketPeer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PacketPeerDTLS
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • PacketPeerGDNative
    • PacketPeerStream
      • Description
      • Properties
      • Property Descriptions
    • PacketPeerUDP
      • Description
      • Methods
      • Method Descriptions
    • Panel
      • Description
      • Tutorials
      • Theme Properties
      • Theme Property Descriptions
    • PanelContainer
      • Description
      • Tutorials
      • Theme Properties
      • Theme Property Descriptions
    • PanoramaSky
      • Description
      • Properties
      • Property Descriptions
    • ParallaxBackground
      • Description
      • Properties
      • Property Descriptions
    • ParallaxLayer
      • Description
      • Properties
      • Property Descriptions
    • Particles
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • Particles2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ParticlesMaterial
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Path
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • Path2D
      • Description
      • Properties
      • Property Descriptions
    • PathFollow
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • PathFollow2D
      • Description
      • Properties
      • Property Descriptions
    • PCKPacker
      • Description
      • Methods
      • Method Descriptions
    • Performance
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • PHashTranslation
      • Description
      • Methods
      • Method Descriptions
    • PhysicalBone
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Physics2DDirectBodyState
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Physics2DDirectSpaceState
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • Physics2DServer
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • Physics2DShapeQueryParameters
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Physics2DTestMotionResult
      • Properties
      • Property Descriptions
    • PhysicsBody
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • PhysicsBody2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PhysicsDirectBodyState
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PhysicsDirectSpaceState
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • PhysicsMaterial
      • Description
      • Properties
      • Property Descriptions
    • PhysicsServer
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • PhysicsShapeQueryParameters
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PhysicsTestMotionResult
      • Properties
      • Property Descriptions
    • PinJoint
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • PinJoint2D
      • Description
      • Properties
      • Property Descriptions
    • Plane
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • PlaneMesh
      • Description
      • Properties
      • Property Descriptions
    • PlaneShape
      • Description
      • Properties
      • Property Descriptions
    • PluginScript
      • Methods
      • Method Descriptions
    • PointMesh
      • Description
    • Polygon2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PolygonPathFinder
      • Methods
      • Method Descriptions
    • PoolByteArray
      • Description
      • Methods
      • Method Descriptions
    • PoolColorArray
      • Description
      • Methods
      • Method Descriptions
    • PoolIntArray
      • Description
      • Methods
      • Method Descriptions
    • PoolRealArray
      • Description
      • Methods
      • Method Descriptions
    • PoolStringArray
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • PoolVector2Array
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • PoolVector3Array
      • Description
      • Methods
      • Method Descriptions
    • Popup
      • Description
      • Properties
      • Methods
      • Signals
      • Constants
      • Property Descriptions
      • Method Descriptions
    • PopupDialog
      • Description
      • Theme Properties
      • Theme Property Descriptions
    • PopupMenu
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • PopupPanel
      • Description
      • Theme Properties
      • Theme Property Descriptions
    • Portal
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Position2D
      • Description
    • Position3D
      • Description
    • PrimitiveMesh
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PrismMesh
      • Description
      • Properties
      • Property Descriptions
    • ProceduralSky
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • ProgressBar
      • Description
      • Properties
      • Theme Properties
      • Property Descriptions
      • Theme Property Descriptions
    • ProjectSettings
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • PropertyTweener
      • Description
      • Methods
      • Method Descriptions
    • ProximityGroup
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ProxyTexture
      • Properties
      • Property Descriptions
    • QuadMesh
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Quat
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • RandomNumberGenerator
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Range
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • RayCast
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RayCast2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RayShape
      • Description
      • Properties
      • Property Descriptions
    • RayShape2D
      • Description
      • Properties
      • Property Descriptions
    • Rect2
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RectangleShape2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Reference
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • ReferenceRect
      • Description
      • Properties
      • Property Descriptions
    • ReflectionProbe
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • RegEx
      • Description
      • Methods
      • Method Descriptions
    • RegExMatch
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RemoteTransform
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RemoteTransform2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Resource
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • ResourceFormatLoader
      • Description
      • Methods
      • Method Descriptions
    • ResourceFormatSaver
      • Description
      • Methods
      • Method Descriptions
    • ResourceImporter
      • Description
      • Tutorials
      • Enumerations
    • ResourceInteractiveLoader
      • Description
      • Methods
      • Method Descriptions
    • ResourceLoader
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • ResourcePreloader
      • Description
      • Methods
      • Method Descriptions
    • ResourceSaver
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • RichTextEffect
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • RichTextLabel
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • RID
      • Description
      • Methods
      • Method Descriptions
    • RigidBody
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • RigidBody2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Room
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RoomGroup
      • Description
      • Properties
      • Property Descriptions
    • RoomManager
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • RootMotionView
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • SceneState
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • SceneTree
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SceneTreeTimer
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • SceneTreeTween
      • Description
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • Script
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ScriptCreateDialog
      • Description
      • Properties
      • Methods
      • Signals
      • Method Descriptions
    • ScriptEditor
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • ScrollBar
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • ScrollContainer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • SegmentShape2D
      • Description
      • Properties
      • Property Descriptions
    • Semaphore
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • Separator
      • Description
    • Shader
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ShaderMaterial
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Shape
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Shape2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ShortCut
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Skeleton
      • Description
      • Tutorials
      • Methods
      • Signals
      • Constants
      • Method Descriptions
    • Skeleton2D
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • SkeletonIK
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Skin
      • Methods
      • Method Descriptions
    • SkinReference
      • Methods
      • Method Descriptions
    • Sky
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • Slider
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • SliderJoint
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SoftBody
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Spatial
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Constants
      • Property Descriptions
      • Method Descriptions
    • SpatialGizmo
    • SpatialMaterial
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SpatialVelocityTracker
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SphereMesh
      • Description
      • Properties
      • Property Descriptions
    • SphereShape
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • SpinBox
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • SplitContainer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SpotLight
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • SpringArm
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Sprite
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • Sprite3D
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • SpriteBase3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SpriteFrames
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • StaticBody
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • StaticBody2D
      • Description
      • Properties
      • Property Descriptions
    • StreamPeer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • StreamPeerBuffer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • StreamPeerGDNative
    • StreamPeerSSL
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • StreamPeerTCP
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • StreamTexture
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • String
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • StyleBox
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • StyleBoxEmpty
      • Description
    • StyleBoxFlat
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • StyleBoxLine
      • Description
      • Properties
      • Property Descriptions
    • StyleBoxTexture
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SurfaceTool
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • TabContainer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • Tabs
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • TCP_Server
      • Description
      • Methods
      • Method Descriptions
    • TextEdit
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • TextFile
    • TextMesh
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • Texture
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Texture3D
      • Description
      • Properties
      • Methods
      • Method Descriptions
    • TextureArray
      • Description
      • Methods
      • Method Descriptions
    • TextureButton
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • TextureLayered
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • TextureProgress
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • TextureRect
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • Theme
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Thread
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • TileMap
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • TileSet
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • Time
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • Timer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ToolButton
      • Description
      • Properties
      • Theme Properties
      • Theme Property Descriptions
    • TouchScreenButton
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Transform
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • Transform2D
      • Description
      • Tutorials
      • Properties
      • Methods
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      • Property Descriptions
      • Method Descriptions
    • Translation
      • Description
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      • Method Descriptions
    • TranslationServer
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    • Tree
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      • Method Descriptions
    • TriangleMesh
      • Description
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      • Properties
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      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Tweener
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    • UDPServer
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      • Method Descriptions
    • UndoRedo
      • Description
      • Methods
      • Signals
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      • Method Descriptions
    • UPNP
      • Description
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      • Property Descriptions
      • Method Descriptions
    • UPNPDevice
      • Description
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      • Method Descriptions
    • Variant
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      • Method Descriptions
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      • Method Descriptions
    • VehicleBody
      • Description
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      • Description
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      • Method Descriptions
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      • Description
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      • Method Descriptions
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      • Description
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      • Method Descriptions
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      • Description
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      • Method Descriptions
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      • Methods
      • Method Descriptions
    • Viewport
      • Description
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      • Method Descriptions
    • ViewportContainer
      • Description
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      • Description
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    • VisibilityEnabler
      • Description
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      • Method Descriptions
    • VisibilityEnabler2D
      • Description
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      • Method Descriptions
    • VisibilityNotifier
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      • Method Descriptions
    • VisibilityNotifier2D
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      • Method Descriptions
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      • Description
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    • VScrollBar
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    • World
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    • X509Certificate
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    • XMLParser
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      • Method Descriptions
    • YSort
      • Description
      • Properties
      • Property Descriptions
Godot Engine
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  • 3D
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3D¶

  • 3D 簡介
  • 使用 3D 變換(transforms)
  • 3D rendering limitations
  • Spatial Material
  • 3D lights and shadows
  • Reflection probes
  • Using GIProbe
  • Baked lightmaps
  • Environment and post-processing
  • High dynamic range lighting
  • Using GridMaps
  • Using MultiMeshInstance
  • Prototyping levels with CSG
  • Procedural geometry
  • Occluder Nodes
  • Rooms and Portals
  • 3D text
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© 版權所有 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)。 Revision f157c0ca.

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