Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

PhysicsServer3DRenderingServerHandler

繼承: Object

用於為 PhysicsServer3DExtension._soft_body_update_rendering_server() 提供柔體算繪處理器的類。

方法

void

_set_aabb(aabb: AABB) virtual required

void

_set_normal(vertex_id: int, normal: Vector3) virtual required

void

_set_vertex(vertex_id: int, vertex: Vector3) virtual required

void

set_aabb(aabb: AABB)

void

set_normal(vertex_id: int, normal: Vector3)

void

set_vertex(vertex_id: int, vertex: Vector3)


方法說明

void _set_aabb(aabb: AABB) virtual required 🔗

PhysicsServer3D 呼叫設定 SoftBody3D 的邊界框。


void _set_normal(vertex_id: int, normal: Vector3) virtual required 🔗

PhysicsServer3D 呼叫,以在 vertex_id 指定的索引處設定 SoftBody3D 頂點的法線。

注意: 在 Godot 4.2 之前,normal 參數的型別為 const void*


void _set_vertex(vertex_id: int, vertex: Vector3) virtual required 🔗

PhysicsServer3D 呼叫,以在 vertex_id 指定的索引處設定 SoftBody3D 頂點的位置。

注意: 在 Godot 4.2 之前,vertex 參數的型別為 const void*


void set_aabb(aabb: AABB) 🔗

返回文字邊界框的大小。


void set_normal(vertex_id: int, normal: Vector3) 🔗

Sets the normal for the SoftBody3D vertex at the index specified by vertex_id.


void set_vertex(vertex_id: int, vertex: Vector3) 🔗

Sets the position for the SoftBody3D vertex at the index specified by vertex_id.