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VisualShaderNodeWorldPositionFromDepth
繼承: VisualShaderNode < Resource < RefCounted < Object
讓粒子以環狀發射的視覺化著色器節點。
說明
WorldPositionFromDepth 節點重建世界空間中像素的深度位置。這可用於取得世界空間 UV 進行投影對應,如焦散。