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PortableCompressedTexture2D
繼承: Texture2D < Texture < Resource < RefCounted < Object
為磁片和/或顯存提供可移植的壓縮紋理。
說明
這個類能夠將壓縮紋理儲存為自包含的資源(與匯入資源相對)。
用於 2D 時(在磁片上壓縮、在顯存中不壓縮)推薦使用有損和無損模式。用於 3D 時(在顯存中壓縮)則取決於目標平臺。
如果你只想用於桌面平臺,則推薦使用 S3TC 或 BPTC。如果只用於移動平臺,則推薦使用 ETC2。
如果要實作可移植、自包含的 3D 紋理,讓這種紋理能同時在桌面和移動平臺使用,則推薦 Basis Universal(儘管代價是有較小的品質損耗和更長的壓縮時間)。
這個資源應使用程式碼建立。
屬性
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resource_local_to_scene |
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方法
void |
create_from_image(image: Image, compression_mode: CompressionMode, normal_map: bool = false, lossy_quality: float = 0.8) |
get_compression_mode() const |
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is_keeping_all_compressed_buffers() static |
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void |
set_basisu_compressor_params(uastc_level: int, rdo_quality_loss: float) |
void |
set_keep_all_compressed_buffers(keep: bool) static |
列舉
enum CompressionMode: 🔗
CompressionMode COMPRESSION_MODE_LOSSLESS = 0
There is currently no description for this enum. Please help us by contributing one!
CompressionMode COMPRESSION_MODE_LOSSY = 1
There is currently no description for this enum. Please help us by contributing one!
CompressionMode COMPRESSION_MODE_BASIS_UNIVERSAL = 2
There is currently no description for this enum. Please help us by contributing one!
CompressionMode COMPRESSION_MODE_S3TC = 3
There is currently no description for this enum. Please help us by contributing one!
CompressionMode COMPRESSION_MODE_ETC2 = 4
There is currently no description for this enum. Please help us by contributing one!
CompressionMode COMPRESSION_MODE_BPTC = 5
There is currently no description for this enum. Please help us by contributing one!
CompressionMode COMPRESSION_MODE_ASTC = 6
There is currently no description for this enum. Please help us by contributing one!
屬性說明
bool keep_compressed_buffer = false 🔗
If true, when running in the editor, this texture will keep the source-compressed data in memory, allowing the data to persist after loading. Otherwise, the source-compressed data is lost after loading and the texture can't be re-saved.
Note: This property must be set before create_from_image() for this to work.
Vector2 size_override = Vector2(0, 0) 🔗
Allows overriding the texture's size (for 2D only).
方法說明
void create_from_image(image: Image, compression_mode: CompressionMode, normal_map: bool = false, lossy_quality: float = 0.8) 🔗
使用基礎圖像初始化壓縮紋理。必須提供壓縮模式。
如果該圖像會用作法線貼圖,則推薦使用 normal_map,確保達到最佳品質。
如果請求了失真壓縮,還可以提供品質設定。會對應至有損 WebP 壓縮品質。
CompressionMode get_compression_mode() const 🔗
返回使用的壓縮模式(初始化後有效)。
bool is_keeping_all_compressed_buffers() static 🔗
Returns true if the flag is overridden for all textures of this type.
void set_basisu_compressor_params(uastc_level: int, rdo_quality_loss: float) 🔗
Sets the compressor parameters for Basis Universal compression. See also the settings in ResourceImporterTexture.
Note: This method must be called before create_from_image() for this to work.
void set_keep_all_compressed_buffers(keep: bool) static 🔗
If keep is true, overrides the flag globally for all textures of this type. This is used primarily by the editor.