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VisualShaderNodeVec4Constant
繼承: VisualShaderNodeConstant < VisualShaderNode < Resource < RefCounted < Object
4D 常向量,用於視覺化著色器圖中。
說明
4D 常向量,可用作輸入節點。
屬性
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屬性說明
Quaternion constant = Quaternion(0, 0, 0, 1) 🔗
void set_constant(value: Quaternion)
Quaternion get_constant()
4D 常向量(表示為 Quaternion),表示該節點的狀態。