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VisualShaderNodeVec4Constant

繼承: VisualShaderNodeConstant < VisualShaderNode < Resource < RefCounted < Object

4D 常向量,用於視覺化著色器圖中。

說明

4D 常向量,可用作輸入節點。

屬性

Quaternion

constant

Quaternion(0, 0, 0, 1)


屬性說明

Quaternion constant = Quaternion(0, 0, 0, 1) 🔗

4D 常向量(表示為 Quaternion),表示該節點的狀態。