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CollisionShape3D
向 CollisionObject3D 父級提供 Shape3D 的節點。
說明
A node that provides a Shape3D to a CollisionObject3D parent and allows it to be edited. This can give a detection shape to an Area3D or turn a PhysicsBody3D into a solid object.
Warning: A non-uniformly scaled CollisionShape3D will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its shape resource instead.
教學
屬性
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方法
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void |
resource_changed(resource: Resource) |
屬性說明
Color debug_color = Color(0, 0, 0, 0) 🔗
The collision shape color that is displayed in the editor, or in the running project if Debug > Visible Collision Shapes is checked at the top of the editor.
Note: The default value is ProjectSettings.debug/shapes/collision/shape_color. The Color(0, 0, 0, 0) value documented here is a placeholder, and not the actual default debug color.
If true, when the shape is displayed, it will show a solid fill color in addition to its wireframe.
禁用的碰撞形狀在世界中沒有影響。這個屬性應該用 Object.set_deferred() 改變。
該碰撞形狀擁有的實際形狀。
方法說明
void make_convex_from_siblings() 🔗
將碰撞形狀的形狀設定為其所有凸面 MeshInstance3D 兄弟幾何體的相加。
void resource_changed(resource: Resource) 🔗
已棄用: Use Resource.changed instead.
This method does nothing.