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Texture2DRD
繼承: Texture2D < Texture < Resource < RefCounted < Object
用於 2D 的紋理,與 RenderingDevice 上建立的紋理綁定。
說明
This texture class allows you to use a 2D texture created directly on the RenderingDevice as a texture for materials, meshes, etc.
Note: Texture2DRD is intended for low-level usage with RenderingDevice. For most use cases, use Texture2D instead.
教學
屬性
resource_local_to_scene |
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屬性說明
RenderingDevice 上建立的紋理對象的 RID。