Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

VisualShaderNodeTransformVecMult

繼承: VisualShaderNode < Resource < RefCounted < Object

在視覺化著色器圖中,將 Transform3DVector3 相乘。

說明

A multiplication operation on a transform (4×4 matrix) and a vector, with support for different multiplication operators.

屬性

Operator

operator

0


列舉

enum Operator: 🔗

Operator OP_AxB = 0

將變換 a 乘以向量 b

Operator OP_BxA = 1

將向量 b 乘以變換 a

Operator OP_3x3_AxB = 2

將變換 a 乘以向量 b,跳過變換的最後一行和一列。

Operator OP_3x3_BxA = 3

將向量 b 乘以變換 a,跳過變換的最後一行和一列。

Operator OP_MAX = 4

代表 Operator 列舉的大小。


屬性說明

Operator operator = 0 🔗

The multiplication type to be performed.