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VisualShaderNodeRemap
繼承: VisualShaderNode < Resource < RefCounted < Object
remap 函式的視覺化著色器節點。
說明
Remap 函式將輸入範圍變換到輸出範圍。例如你可以將 0..1 裡的值變到 -2..2 裡。詳見 @GlobalScope.remap()。
屬性
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列舉
enum OpType: 🔗
OpType OP_TYPE_SCALAR = 0
浮點數標量型別。
OpType OP_TYPE_VECTOR_2D = 1
2D 向量型別。
OpType OP_TYPE_VECTOR_2D_SCALAR = 2
The value port uses a 2D vector type, while the input min, input max, output min, and output max ports use a floating-point scalar type.
OpType OP_TYPE_VECTOR_3D = 3
3D向量型別。
OpType OP_TYPE_VECTOR_3D_SCALAR = 4
The value port uses a 3D vector type, while the input min, input max, output min, and output max ports use a floating-point scalar type.
OpType OP_TYPE_VECTOR_4D = 5
4D 向量型別。
OpType OP_TYPE_VECTOR_4D_SCALAR = 6
The value port uses a 4D vector type, while the input min, input max, output min, and output max ports use a floating-point scalar type.
OpType OP_TYPE_MAX = 7
代表 OpType 列舉的大小。
屬性說明
There is currently no description for this property. Please help us by contributing one!