Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

EditorResourcePreview

繼承: Node < Object

用於生成資源或檔案的預覽的節點。

說明

該節點用於生成檔案資源的預覽。

注意:不應該直接產生實體這個類。請使用 EditorInterface.get_resource_previewer() 存取單例。

方法

void

add_preview_generator(generator: EditorResourcePreviewGenerator)

void

check_for_invalidation(path: String)

void

queue_edited_resource_preview(resource: Resource, receiver: Object, receiver_func: StringName, userdata: Variant)

void

queue_resource_preview(path: String, receiver: Object, receiver_func: StringName, userdata: Variant)

void

remove_preview_generator(generator: EditorResourcePreviewGenerator)


訊號

preview_invalidated(path: String) 🔗

預覽無效(更改)時發出。path 對應預覽的路徑。


方法說明

void add_preview_generator(generator: EditorResourcePreviewGenerator) 🔗

建立一個自訂的預覽生成器。


void check_for_invalidation(path: String) 🔗

檢查資源是否發生變化,如果發生變化,則無效,並行出相應的訊號。


void queue_edited_resource_preview(resource: Resource, receiver: Object, receiver_func: StringName, userdata: Variant) 🔗

Queue the resource being edited for preview. Once the preview is ready, the receiver's receiver_func will be called. The receiver_func must take the following four arguments: String path, Texture2D preview, Texture2D thumbnail_preview, Variant userdata. userdata can be anything, and will be returned when receiver_func is called.

Note: If it was not possible to create the preview the receiver_func will still be called, but the preview will be null.


void queue_resource_preview(path: String, receiver: Object, receiver_func: StringName, userdata: Variant) 🔗

Queue a resource file located at path for preview. Once the preview is ready, the receiver's receiver_func will be called. The receiver_func must take the following four arguments: String path, Texture2D preview, Texture2D thumbnail_preview, Variant userdata. userdata can be anything, and will be returned when receiver_func is called.

Note: If it was not possible to create the preview the receiver_func will still be called, but the preview will be null.


void remove_preview_generator(generator: EditorResourcePreviewGenerator) 🔗

移除自訂預覽生成器。